Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bkeegan
Pages: [1] 2 3 4

1
Pixel Art / Re: [C&C] Animated Fire
« on: January 09, 2011, 01:24:07 am »
You mentioned dithering and it turns out the gif exported distorted my image. I edited the original post to include the frames unadulterated.

My method was to simply redraw each frame attempting to mimic the first frame. This would naturally produce variances which create the 'flickering' effect. I was wondering if anyone had any better methods. Something like fire seems difficult to nail down a method for.

2
Pixel Art / [C&C] Animated Fire
« on: January 08, 2011, 09:57:17 am »
I'm trying to improve my skillset. Here is my first stab at an animated fire. It looks OK, but not great. I could use some pointers.







Edit: Turns out the gif export distorted the original image: Here's the individual frames unadulterated.



thanks,

bkeegan

3
Pixel Art / Re: Spaceship
« on: March 20, 2010, 04:08:45 am »
Oh good call on the engine flame colors. I was studying explosions last night and I remember seeing that. Red to orange to white, so there's a slight hue shift. The one in the original post only adjust values so the light shades end up being pink.

I tried this change, give it a more "flame" feel to it. I also slightly tweaked the hue (just a tad towards orange) on the fin shading to match the engine flame color change. It still feels like it's missing something though...


4
Pixel Art / Spaceship
« on: March 20, 2010, 03:58:58 am »
I made this in about 30-45 minutes. I did this just for kicks but I would appreciate any c&c.

The palette is a little sloppy. I used 31 colors, probably could trim it down if I wanted to.
I'm less than excited with the lasers.


5
Pixel Art / Re: Shooter game sprites
« on: March 19, 2010, 12:26:27 am »
Looks Good! I love the color choice.

The engines on the top kinda disappear in the body of the ship. You might consider using more aggressive shading to really bring out more of the details

6
Pixel Art / Re: Cog - C&C
« on: March 16, 2010, 11:31:17 pm »
Yes, it will be eventually animated. I wanted to nail the shape/shading first before I went thru animating it. I actually did a few frames but then I ended up resizing the teeth so I'll have to redo that.
The old teeth were wider and I estimated with that I could get a smooth animation in about 4-5 frames so I think this might take 5-6 frames. I suppose I could do a "classic" animation in about 2 frames =p

I tried to keep the number of colors down but I ended up getting some nasty color banding. This one has a total of 13 colors.

Yeah I was shooting for a sort of rounded top. I don't have a reference photo as I was working from imagination.

Oh and this one I did on my brand new monitor. I definitely noticed a lot more when I was looking at some of my previous work. My old monitor was a 7 year old CRT =p

7
Pixel Art / Cog - C&C
« on: March 16, 2010, 10:34:36 pm »
Ok, I know this is neither exciting or excellent pixel art but I could use a critique at my attempt of a cog here.





Feedback is greatly appreciated =)

-BK

8
General Discussion / Re: Anti-Aliasing
« on: March 13, 2010, 02:50:10 am »
Just paint with one color on the other color with 50% opacity - voila - instant happy

Jad, yeah I was working on a piece today and that's what I ended up doing. It was actually faster than trying to use the pre-anti-aliased line too (and cleaner!)


Although I think in some instances you can add some visual interest by manually choosing your color... particularly when gray is involved.

Kinda makes the edge look sharp and crisp as opposed to a bit fuzzy.


I once read something about sub-pixel anti-aliasing, but it only works with lcd monitors. Apparently it feeds of the color and location of subpixels. You guys heard anything about that?

9
Pixel Art / Re: [WIP]Sprites for a game
« on: March 12, 2010, 02:47:32 pm »
Hey Jbeave! Welcome to the forums =)

First of all, good work on what you have done.
I'm a noobie pixe artist around here, but I'll try to provide some constructive feedback

-Your piece would really benefit from some anti-aliasing. The edges are really rough.

-The larger portrait in that sheet, you've got some color banding on the shoulder. If it were for me I'd try to smooth that out.

Cheers,

BK

10
General Discussion / Re: Anti-Aliasing
« on: March 11, 2010, 10:07:27 pm »
Mathias,

Yeah, it's cool though. Just shrugging it off and moving on.

I am using Paint.net which I am quite pleased with. I've tried other applications like promotion, graphics gale and grafx2 but I just don't like their interfaces. I like paint.net for the way the controls work more than anything else. (I did like grafx2's splitscreen zoom/normal view but I couldn't get over the lack of standard Windows undo/redo/cut/copy/paste controls)

I don't press a button and my entire image is AAed. I personally think the line tool in paint.net is stellar. When you draw a line it creates 4 drag points and you can move those around to shape the line as you see fit. What I do is create a layer and use this line tool. It does require carefully shaping and do I have to tweak the pixels afterwords. The aa line tool in paint.net creates semi-transparent pixels so technically it doesn't add new colors, just varying alpha levels of the color you picked. I suppose the new colors are created when the semi-transparent pixels are merged with whatever it happens to be in front of. I suppose it does automatically set the alpha level. I think that you'd have to use semi-transparent pixels if you wanted AA on anything that would be be placed in front a variable/dynamic background.

When I say that I do it on a separate layer so not to 'muck up' the original image is because I like to modularize my data and the layers allows me to manipulate the AA information separately.

Pages: [1] 2 3 4