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Messages - Grimsane
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General Discussion / Re: Official Off-Topic Thread 2014
« on: July 22, 2014, 07:19:43 am »
haha not a huge fan of the source material, even though it was kinda funny in it's own right(because of how terribly cheesy it was, that and it was primarily aimed at prepubescent girls, of which I've never been a part of the demographic. so more of a statement of fact than criticism)
but this "animate make-up" is hilarious :D figured you guys would enjoy it if you haven't seen it already
250+ animators, by the looks of some shots, some seasoned industry vets included, love the skills and styles of some shots.

Be interested to see this level of open collaboration in other mediums, remaking something is much easier than fabricating something from scratch especially for newbies, breaking up a really rich piece of artwork into chunks and recreating it in your own style? something like a Bosch painting would be flippin' amazing

Challenges & Activities / Re: The Daily Sketch
« on: July 03, 2014, 10:52:41 pm »
Nice Kaneda rik  ;D

yeah that can work, but to clarify it doesn't really matter the resolution, just have the full reference image visible, if you have a larger canvas just zoom out of your canvas and just capture the broad strokes with a large brush, set a timer and try capturing as much as you can in the time, a technique is to gauge what the most utilized color in the piece is and lay that down as the base color, then build up the form and composition from there, never laser focus on any one area just work the entire thumbnail, once you lay in the basis and adjust it sufficiently then if you feel there is far more to capture and you have time half your brush size and do another pass. there are countless ways to do studies but i find that type of time focused session can help with your observation.   

Value studies would be taking a piece and desaturating it and then reproducing it with the same method strictly in greyscale so you don't overwhelm yourself with the colors, other exercises are less about the composition accuracy and values per say as it is about recreating the colors by eye alone.then you can always do some eyedropper comparison afterward to see how close you were, with paintings. if you haven't been acquainted with the science and art of light and colour you'll be surprised how relative colors really are, ie grey looking blue in a warm scene and conversely looking a dull warm orange in a cool scene.

I rather like yours better, I'd probably go more top down.

some more render tests, marmoset Toolbag, sub-dermis/heat maps for subsurface work well

just did a quick 25 minute one to give an example.

a point to be made is to pick and choose what to concentrate on, even adapt, in this one i started with an A4 divided into 3, (so i could do 3 seperate studies on the same canvas), resulting in a more vertically compressed panel than the source image, I realized this, so i set a task to myself to compress the composition to this ratio, Also if any details of the source image are not to your taste or liking, or you take issue with it in some way, then you are free to just omit it, or if something like the deer is not important to the intent of your study then feel free to omit them too, just make sure that you are paying attention to the relationship of colors and values, warm and cool, light and shadow as you go :)

a while afterward you will start to notice the discrepancies easier. and if you wish polishing it further can be a worthwhile task. one of the big things about many artists that people forget is they use reference strongly and some artists take months to finish a piece. so you look at Frazetta's work and he had live models and photos, he did sketch sessions with models, and took photos in pose, and he'd take a long time on his paintings.

and artists took their lifetimes finding and honing their techniques, so learning from all that work and experience can be really potent.

progress every 8 minutes or so

just a screenshot to clarify the configuration here. 33% zoom, but you get the idea of the screen space.

is it perfect? no far from it, but for 25 minutes you can be pleased enough for what you manage to accomplish, taking an hour or several hours you can go more in depth and study the details of a painting. but decide atleast vaguely what you want to capture and "study" whether it's predominantly color, or composition, or detailing/rendering techniques. and focus on that, this one was mostly about color and comp.

having two monitors with different gamuts doesn't help, I recently upgraded i now have 2 27" LCDs my latest an IPS (in plane shifting) the color on this one is fantastic :D the older monitor the ref was on not so much.

P.S i'm really tired so if any of this is inarticulate nonsense my apologies  :lol:

Challenges & Activities / Re: The Daily Sketch
« on: July 03, 2014, 01:23:16 am »

another thing about master studies or studies in general is to do thumbnail studies, try to capture the composition, and colors by eyeballing it, if you do quite a few of these it can help with composition and your ability with colour. it will flow on to your other work. to some degree it's about training your eye, your abilities of observation.

I personally find doing a series of 20 minute speed studies during which you just try to observe and copy every aspect that your eye perceives, with painting constructing it as broadly as possible and working from big shapes to smaller shapes, and afterward having a short period of analysis, scrutinizing what you did compared to the source material.

you'll start to realize early on how you have to train your eyes to observe the subtle things.  Your mind tends to generalize things when you don't focus on them, becoming blatantly aware of the subtle relationships between things, intricacies, the subtleties of tone etc. and on larger scale pieces.   As you copy a specific effect you may not notice during,  but in retrospect you can have insights into the technique, and possibly realize that there are some really smart and specific techniques being employed to achieve certain things, and thus you end up adding it to your own palette

Pixel Art / Re: [WIP][C+C] character sprite
« on: July 02, 2014, 09:14:26 pm »
liking the effort and revision going into these,
the new contrast looks pretty spiffy, but I'd advise you to simplify the details and color count to make your life easier in the long run, and also because it's all that is necessary.
Animations are improving a lot too, with the jump is it vertical or diagonal? maybe have the upward eye dart diagonal up-forward instead of straight up.

keep it up.

if you specifically want more poignant crits on your animation by all means start an animation thread :)

Pixel Art / Re: Need some help with colours (NES palette)
« on: July 02, 2014, 09:03:52 pm »
I quite like this, it's clean and readable, and has a charm to it, the animations are rather nice and simple too.

hard to make a call on the downward slash, as it could work entirely fine in gameplay,

have you considered a separate falling animation? and at the moment the jump looks like a very low height leap, like if she was ninja leaping between posts or some such, so maybe a new high jump and fall animation?
suggestion on a possible approach for falling

here is some suggestions on possible the colors, yeah there are a lot of colors that work together, this is a nicer NES palette version than I generally see, it's been hand tweaked by the looks

if you have sprite flipping like the NES had, you could do stars with 1 tile like so :crazy:

Challenges & Activities / Re: The Daily Sketch
« on: July 02, 2014, 06:34:12 pm »
@Ryumaru really love that sketch, totally agree with the discussion on master studies, and picking up on intent, technique and trying to get into the artists' head can be useful thought experiment.

did a quick edit The first thing i noticed even before comparing it to the original was the torso is too long, another thing that grabbed my attention was the shoulders of the woman, in frazetta's work even when they are subjugated, women tend to have strong round shoulders, dare I say it was one of his hallmarks, great work on the study, amazing subject matter.

I did a piece earlier this year heavily inspired by Frazetta, failed quite hard though in many ways, long way to go and all that. it did manage to convince someone it was traditionally done though, they thought it was pastels

also regarding rembrandt :P did this master study last year, it was only a 4 hour study, but i learnt a lot, particularly using background contrast for silhouette emphasis

here's some recent stuff
early start on a bust

a snap of some matcaps i did the other day, in an evening just painting them in 2D i got up to about 80, just a handful

which turned into implementing it in unreal 4, and seems from a running conversation with Epic staff, going to be released into the marketplace to the community for free along side a blog post :)

bit of a stretch to call this stuff sketches but still, more or less started that way ;D

also some turbo assets to test out marmoset and to use in my matcap experiments

proportions are coming along really well Cyangmou, you're progress is very self evident  :)

sorry for the image heavy post guys

Pixel Art / Re: Rate my art pieces /10
« on: July 02, 2014, 05:24:25 pm »
@yaomon17 sound advice but not the best example I'm afraid   :blind:

@OP reduce some of the superfluous colours, and light it from one side to emphasize the edge works well, also bring the handle width in, and maybe extend the handle a little bit.

I don't think the lamp post or chest work very well, the lamp is just too big and the details don't harmonize design wise, so it's more design than it is pixel technique.

the chest, you'd be better to reduce the colours a lot, and to seperate the lid from the base, here's an example

the cactus however works really well in terms of detail and readability,
I'd suggest focusing on the lower resolution pieces, with more of a game art focus :)

Pixel Art / Re: Intro Thread for Spacebovine
« on: July 02, 2014, 05:04:23 pm »
haha fancy seeing you here Shane  ;D (local Adeliade-ian  ;) ) cool stuff. Dig the whimsy, and toonish style.

regarding faux pas there is heavy "banding" in the alien one :P the others not so much, suggestion on how you could go about the shading, whilst avoiding the banding.
although he lost his proportions due to the strange pixel ratio. looks interesting, and he also lost the stroppy edge :blind:

And then just playing around with the other one, cool T-shirt idea.

Challenges & Activities / Re: The Daily Sketch
« on: June 05, 2014, 07:21:28 pm »
Quote from: lachrymose
Requesting Batman riding a platypus.

shadowman poly doodles

Challenges & Activities / Re: The Daily Sketch
« on: May 27, 2014, 01:42:51 pm »

couple requests from friends, anyone have any other requests i'd be happy to oblige :crazy:

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