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Messages - newsomjk
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Pixel Art / Re: Reworking an old sprite
« on: September 21, 2011, 11:45:30 pm »
Ok, I'll work on getting a more unanimous light source. And yeah I probably wouldn't have weapons quite that big.

I already tried moving the head down after someone mentioned something about the perspective, i don't know how much more I can move it.

I'll look into the coloring too. Thanks for the tips.

So other than the arms does the body seem to look alright?
I know the legs are significantly scrawnier, it's the look I'm going for, a stylistic choice if you will.

Pixel Art / Re: Reworking an old sprite
« on: September 21, 2011, 10:15:52 pm »

Tried touching up a few more places, and moving the legs around a bit to look less awkward. Worked on an idle animation. In turn bulked the legs up a bit more as well

Ignore the axe, I just grabbed a quick one from an image online to make the example look better.

Pixel Art / Reworking an old sprite
« on: September 21, 2011, 04:51:04 pm »
So, now that I decided not to go with a generic looking pose, I went with a more lively one and I don't know if it looks quite like I want. So any advice or quick edits would be appreciated.

It's supposed to look like he's kinda leaned forward holding a 2 handed weapon

v2 <- there's an image example if you don't get what I'm going for

Pixel Art / Re: Iso NW Character
« on: April 20, 2010, 12:30:36 am »
why would you want to change the whole stance if it's just a change in directions? that's like making mario pose when he's facing left, and ready for action when he's facing right.

Only thing I can think of is maybe make the neck show a bit more in the north facing stance since you can see his back

Pixel Art / Re: Bosses for my Game
« on: March 12, 2010, 12:34:34 pm »
Shrub, it's not a side scroller.

Alright, I'll try reworking some of fenrir when i get some free time and see how it goes. thanks for the advice!

Pixel Art / Re: Bosses for my Game
« on: March 12, 2010, 05:00:20 am »
umm, well I think I could possibly add more frames, it would make the programming more tedious. My main reason is i'm very lazy when it comes to animating pixel art lol.

I see what you mean about the shoulder, i'll work on that. as for the jeweleater boss, it doesn't really seem to have much of a paw swipe animation. it looks like a jump and a lick lol.

The player sprites are about the size of fenrir's head. and the game has more of a darker atmosphere.

Pixel Art / Bosses for my Game
« on: March 12, 2010, 04:11:53 am »


(don't have the attack animation yet)

It has to be limited to 2 frames for all animations. Suggestions for improvement on the animations is what i'm looking for but critique on the pixel art itself would be fine too.

Pixel Art / Re: Namesake
« on: January 12, 2010, 05:40:14 am »
The middle of the sword looks broken and the two little tufts of hair that stick up in the back are too thick, makes it look like a bun almost.

I like the body of it though, nice job =)

Pixel Art / Re: Knight Helmet
« on: January 12, 2010, 03:25:26 am »
color count isn't a worry of mine for this.

and shouldn't the outlines be noticeable if i'm going for a cartoonish style?

I changed all the outlines to darker colors of the objects to try and make them less noticeable yet still kinda cartoonish. And i turned the helmet angle a bit, I think it lines up better now. also tried to fix the outline of the helmet for the AA problems. aaand clearly i added a body (no arms yet)

Pixel Art / Knight Helmet
« on: January 12, 2010, 02:19:12 am »
Trying to get down one style before I start the work on his body. I'm aiming for a cartoonish, goofy kind of knight. Not a super realistic thing. That's why i'm having a hard time deciding whether to use any dithering at all or just stick to smooth shading.

version 2, changes from my own opinions:


C&C please?

Thanks in advance!

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