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Messages - sculptedpixel
Pages: [1] 2

1
Pixel Art Feature Chest / Re: [C+C please] Platform adventure WIP
« on: June 28, 2011, 11:45:18 pm »
Love the details on the table and the stones in the wall.  Great stuff.

2
Pixel Art Feature Chest / Re: Time for some help: My Minecraft texture pack
« on: February 08, 2011, 06:42:35 am »


>Now I must take issue with the rock texture you used,

I don't feel that every minecraft texturepack needs to be impressionistic vs realistic - I think there's certainly room for all types, and tho I do lean more towards impressionistic packs, I love a lot of the character that Dusty has with this. 

3
If you're using a standard UI in 3dsmax, pressing 7 should bring up the show statistics menu (alternatively, assign it to a kb shortcut, you'll find it in Main UI / All commands, under show statistics toggle).  Pretty sure this counts in tri's - at least when in edit mesh mode.

4
2D & 3D / Re: Bitten by the sidescroller bug...
« on: February 24, 2010, 10:37:10 am »
steller howard.  that's much better.  It's nearly impossible to read 'critical' when it's going critical but the meter conveys the situation fine ;) 

How are you rigging (biped?) him and what kind of animation style do you want to use?  Is he like kong, or just a large silverback with blasters (heh)?   I'd love to see a melee attack - like in metal slug how you'll knife someone immediately in front, it would be awesome to see him toss enemies up for his guns or squash them with his giant hands. 

Will the main weapon will be upgradeable? 

5
2D & 3D / Re: Bitten by the sidescroller bug...
« on: February 18, 2010, 09:58:53 pm »
Cool stuff Howard.  I'm a big fan of the gameplay concept that the heat-meter provides, but I gotta say, the 'oven-burner-meter' thingy isn't working for me.  It's very hard to estimate, as the meter approaches full, how many shots = a rotation around the curve, and how quickly it dissipates / cools down;  something easier to read would work better imho.  Love the details, love the intro-screen, keep it coming.

6
2D & 3D / Re: Bitten by the sidescroller bug...
« on: February 14, 2010, 10:15:01 am »
Holy crap that's great Howard!  It's really coming together.  What's next on your list - enemies, player character animations?  You're building this for psp distro - is there a marketplace for indy dev on psp via psn?

I actually have hacked up pspdisp on an old psp to test games built / prototyped in flash - in usb mode it works pretty well. 

Every time I come through this thread I'm blown away.  Keep it up.

7
Pixel Art / Re: Any tips on this pixely-cupid?
« on: February 08, 2010, 05:31:19 am »
HC_Bret - that's really nice man, I like the idea of outlining him and may do it in flash after all, but I don't think I'll go with the line on the arm (it certainly helps it read better, but just doesn't feel right because of the difference in width).  Thanks for the suggestions!

Tourist - the tip re: taking advantage of the block size is damn smart.  I definitely think I'm giving that a go; re: the hair - I think I'm simply going to forgo the blond and, like your ref below, go with something darker.  I swapped the toga around, great idea!  

Thanks a bunch both of you!

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Pixel Art / Any tips on this pixely-cupid?
« on: February 06, 2010, 11:53:11 am »
First new topic I've posted, trying to grok your pixel-fu ways..

This is for a flixel-based game I'm working on; can't quite nail some of the details & coloring.  Ideally, Cupid should have blond hair but, no matter what skin shades I use, it just gets lost at this resolution; not that my skin shading is good to start with.   :'(



Any tips greatly appreciated; he's going to be scaled to 64x64, but I'm working in 32x32 to retain that blocky old-school flavor.  

This is such a great community - thanks in advance!

9
2D & 3D / Re: Bitten by the sidescroller bug...
« on: February 06, 2010, 08:56:06 am »
NICE UPDATE!  ;D  I really dig the fireflies in the menu.  The - butterflies?  - magenta/purple flying thingies in level - I think they work pretty well but I think you have too many in each little flock.  Everything else looks good, looks like it's coming along.  Nice!

re:  I asked you what AA, you said Blackman at twice res then re-sized - what do you do the scaling in, max (ie, video post) or photoshop or?  Thanks!

10
Pixel Art / Re: Zombie walk
« on: January 29, 2010, 12:13:43 am »
perhaps break up the outline a bit by leaving a light blood or gut trail?  intestines or something?

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