Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Shook
Pages: [1] 2

1
Pixel Art / Re: Dinko, the kobold
« on: January 27, 2010, 09:13:09 pm »
My, this is certainly going to take some time. But then again, it always does, doesn't it? I'll try this out tomorrow, as i don't really have the time today. Hopefully, it will end up looking better. ;D

Also, the pole/button thingie isn't permanent anyways. I was thinking about making something... Ocular, to replace it. Say, a robot eye or something. This will probably replace it entirely.

2
Pixel Art / Re: Dinko, the kobold
« on: January 26, 2010, 03:22:13 pm »
Alright, thanks for the tips. Gave it another shot.



Reshaded arms and legs (mainly the ones that are clearly lit), rotated the hind foot, and changed the front foot a bit. I also used a tiny bit of AA to smooth out a few areas, as suggested by Rollerkingdom. :)

3
Pixel Art / Re: Dinko, the kobold
« on: January 25, 2010, 04:34:03 pm »
Yum, criticism. Right, fixed up the colors (I think. Did i?) and gave him a bit of a crotch for starters. Had to fiddle with the palette, but hey, those colors were unused anyways. ::)



I'll probably remove the dithering next, as well as try to fix the anatomy. Truth be told, i'm surprised at how good the new colors look. Going from brown to purple wasn't exactly my first thoughts when shading the vest, though this is worth keeping in mind. ;D

Edit: Allright, removed dithering and added a bit of meat to the limbs.



Dunno if you think it's any better, but i like how it turned out. Not entirely happy with the arms though, elbows in particular. I'll keep experimenting with them and see if anything good comes out.

4
Pixel Art / Re: Dinko, the kobold
« on: January 25, 2010, 01:33:25 pm »
Ah, ok. I thought it sorta gave it a rough leathery look, but it does look better without dithering, and with more colors. Here's the new version.



That any good? I've also been thinking about making more contrast between the green colors... I'll try it out.

Edit: Alright, done trying.



Too much contrast? ???

Edit2: Actually, fixed up the shading on the head a bit.



Not too happy with the light on the head, i'll try to fix it before long.

5
Pixel Art / Re: Dinko, the kobold
« on: January 24, 2010, 08:30:33 pm »
Understandably so, but due to the lack of intermediate colors in my palette (need to free myself from that blasted thing), i don't have many options. That being said, i guess i could just use more colors with bigger contrast. Three colors for the vast majority of the green shading ain't an awful lot. :huh:
I kinda like the dithering though, because it gives him a somewhat scaled look that most reptiles need to have. I could make visible scales, but they'd be oversized when compared to the rest of the body. I think.

6
Pixel Art / Dinko, the kobold
« on: January 24, 2010, 07:31:31 pm »
Yeah, hello again. After being absent for a while, which you likely didn't notice, i've made something that could use some critique.



I've dared to call him finished, but i would like to see if/what i could improve on him. His overall appearance is inspired by the kobolds in Dungeons & Dragons, though i've taken no references outside my head. The thingmabob on the right doesn't really need any attention, as it's just there for Dinko to poke at. He's an awfully curious fellow. :U

C&C would be much appreciated. ;D

Edit: Newest version:



Will update this post continuously. C&C still appreciated.

7
Pixel Art / Re: A lone tree in need of criticism
« on: December 15, 2009, 09:56:37 pm »
Fix ugly dark spots: Check.
Make stuff brighter: Check.
Add a few extra things: Check.



How's this? (Man, thanks for wanting those branches gone, it really made it look so much smoother)

8
Pixel Art / Re: A lone tree in need of criticism
« on: December 15, 2009, 09:33:13 pm »
Right, added a bit of highlighting. Or rather, made the existing highlights brighter. ::)

9
Pixel Art / A lone tree in need of criticism
« on: December 15, 2009, 08:07:23 pm »


1st revision (minor):



2nd revision:



I'm not quite sure what i am to say here. It's a tree, and the top of it was made to help a certain Micintexp (whose thread should be visible as well). Then i decided to finish the tree alltogether. What's good, what could be better and such? Also, i'm not sure about whether i should give it an outline or not. An outline would make it more "flexible", but i also kinda like the clean look it has without one. I also think that i might have made it an etch too bulbous, but i'd like to hear what you think before i do anything rash.

Things worth knowing:
- I'm using a limited palette, from the game Cortex Command, once again.
- I'd prefer sticking to this palette, but it's not a must.
- I didn't take any references outside my head.

10
Pixel Art / Re: Carnivorous plant
« on: December 14, 2009, 03:37:12 pm »
Hmm, i should probably have given you guys some information about the plant, as he isn't just any carnivorous plant. There are many odd facts about him, but none of them are particularily relevant to his appearance.

But anyways, for the thorns, the reason i chose the reddish color is partly because it would be hard to distinguish the thorns with a green coloration, and also because i thought of how a rose doesn't have green thorns. However, after coloring them green again, they actually stand out more than i thought, and they're much better for camouflage. ::)
As for the mouth, it is how it is because of how it opens, which is more or less similar to an oyster opening and closing. Regardless, i've given him some kind of chin. I think he looks odd with an enormous head like that, but heck, he's meant to be odd.
Also, the eyes. Yeah, they're not exactly natural, but they're part of the character. He wouldn't have a lot of personality without them. I've made their outline a bit more clear on the gray background, however.
The base is supposed to be some large leaves, but apparently i haven't made that clear enough in the image. They've even been mistaken for a flower pot, so i must be really bad at drawing large leaves. :P

Oh yeah, fixed that outline thing you mentioned. Thanks for your criticism. ;D



How's that?

Pages: [1] 2