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Messages - jverkoey
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Hallo! It's been a while since the 72 hour game dev competitions that used to have me frequenting these boards :)

This past year I started a project using individually addressable LEDs to create a large-scale pixelated display. It's a 48x32 pixel resolution screen, but every pixel is 3 inches wide making the display 12x8ft. It's huge and fun to dance in front of :)



The spirit of the entire project is a throwback to pixel art and the nostalgic feelings it brings to so many of us. By physically not enabling anything more dense than .3 ppi it restricts what you can present - akin to the low-resolution displays of yesteryear - while being so large that you can stand in front of it. It's like being transported into an pixelated world!

The display is called the Pixel Heart. It's run using a piece of custom software that displays animations we've built for it. The software processes nearby audio in real-time and provides the animations with a breakdown of the sound. This makes it easy to build things like pixelated hearts that beat to the bass line and flowing colors that speed up as the music intensifies.

Video showing this audio processing in action:
https://www.facebook.com/photo.php?v=10100484041939097

So why am I posting about this here? After seeing the new Low Spec Art section on the forums here I felt that this new project fit into that niche fairly well. I'm tossing this out here to spark conversation and to see what other pixel artists think of the endeavor as we continue to play with the idea.

We've been hosting some small events in San Francisco and taken it to one music festival thus far. Our next big adventure is to bring it to Burning Man, one of the biggest lighting explorations on the planet. We love collaborating with anyone on this project and hope that it intrigues people here the same way it does us :) If you're planning to go to Burning Man this year, it would be rad to work together to create new pixelated animations and get to see them out there!



And a video:
https://www.facebook.com/photo.php?v=10100582350388177&set=vb.255597347908570&type=2&theater

Really glad to see these forums still running strong!
♪ Pixels ♥ Beats ♪

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General Discussion / Re: 72HGDC #8 Winter '06
« on: November 14, 2006, 08:37:58 pm »
Still no artist around that are looking to join the competition this weekend?

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General Discussion / Re: 72HGDC #8 Winter '06
« on: November 10, 2006, 08:12:24 pm »
Here we are for another round and we're currently looking for an artist to join our team, the GameDev Guys.

We've been around since '04 making games for these compos and all of our previous entries can be found at our team website, The GameDev Guys HQ. We focus our games primarily on having killer sound tracks, fun/addictive gameplay, and ensuring a completed product. Our time management skills are also very well honed (as can be seen by some of our past projects).

If you are a 2D pixeler, we would love to check out your skills, so just add either Josh or me to msn and we'll chat with you.

Josh's Contact Stuff:
MSN and primary email: slash132000@yahoo.com

Jeff's Contact Stuff:
MSN: bloodright@msn.com
Primary email: jverkoey@gmail.com

If you have any questions about our team that aren't answered on the team site, add us and fire away!

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I've been good friends with a few people from here for about 3 years now (mainly Brian AKA GenesisGenocide and Peppermint Pig from the 72 hour competitions).

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The site isn't tied to pixelopolis.  It's only hosted here because Pep and I came to an agreement that we would host it here last year after the last admin hosting the site randomly deleted it too.

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That would be all fine and dandy, but I'm not a frequenter of pixelopolis.  Our site is the 72 Hour GDC (http://www.wayofthepixel.net/pixelation/72/board/) which, until last night, was entirely nonexistent.  And now we don't even know if the databases are going to be restored correctly or not, or when.  At this point we have about 100 users who are waiting for a game development competition (which starts voting in less than 2 weeks) who now think that the competition site is broken.  Definitely not a good first impression for anyone new to the competition.

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Well, it's hard to see a notice when a) we aren't pixelopolis and therefore don't visit it often and b) when I checked today, the entire site was missing and just displaying a general hosting solution page.

I don't know about you, but if someone gave me a car to use as a kind gesture, I would be quite shocked if one day I woke up and my car wasn't in my driveway anymore.  Maybe you would be fine with that, but personally I would be a tiny bit pissed off.

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So...why weren't we told over at the 72 hour GDC site that this was happening?  It would have been really nice to know that the site would be taken down.

But, you know, I guess just taking it down without informing us and making us worry the hell out of ourselves thinking we lost the entire site works fine too.

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