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Messages - jackal27
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Pixel Art / Re: Spore Creature
« on: November 17, 2010, 04:23:47 pm »
Hey guys! That was some awesome advice! I'm certainly guilty of forgetting to animate within the development of the sprite and treating each one as a singular work of art, haha. Thanks again for the tips!

Pixel Art / Re: Spore Creature
« on: November 16, 2010, 03:09:17 pm »
Wow. Stealing art from a forum and then posting it directly in the same forum where you stole it from. Like if we wouldn't notice.

Taken from

And the background is taken from ActRaiser.

Yeah, he's working on Driftwood along with me. Nearly all of the graphics in that screenshot are temporary or stand-in. Including the background ripped from one of my favorite games ever, Actraiser.  :)

Well, it clearly doesn't co-operate with the tileset very well at this point, as you have a bit of an angle to the view, while the tileset seems to be strictly a side view.
Also, the greens and reds seriously pop out in comparison to the more subdued hues of the rest of the palette, so tone those down.  I also read t he gray color (esp. on top of those tiles) as stone, which may not be what you intended.

The tileset and the color palette are both undecided. I've been trying to find a way to get an overall color palette that doesn't clash, but I have a terrible eye for color. I may have someone on our team do it. If you have any suggestions, please feel free to offer them  :) I think he just dropped the enemy sprite into the screenshot. When we put him in the game, he'll be pixelated into an area that doesn't look so awkward.

General Discussion / Re: Good platformer games?
« on: October 24, 2010, 04:47:39 pm »
I recommend Rocket Knight Adventures on the Genesis, this video will tell you everything you need to know.

I second this. Sparkster for the SNES is actually the sequel to Rocket Knight Adventures.

Also, if you're looking for indie games, I would suggest Star Guard. I love that one. Great level design.

Pixel Art / Re: [WIP] Walking Animation
« on: October 24, 2010, 02:50:12 pm »
Yeah, I agree with everything mentioned above. Just moving the head down and then up again by one pixel would make a great deal of difference. The movement of his legs seems a bit off as well. There should be a midway point (the contact point) when his legs are very far apart, but both are touching the ground.

I like the zombie one though. he could us some head movement as well and maybe some head animation too.

A small critique, but it looks as though she's wearing only one boot that both of her legs are going into.

Once all the shading is finished and she's animated, that won't be an issue.

Oh my word. I'm an idiot. The sprite was just displaying strangely on my browser. That's definitely 2x as big as she's supposed to be.

 I'm not really going for generic chibio, or chibi at all really. I simply drew like I draw and tried to get her sprite to match up with my main character's proportions as much as possible. She's a girl, so I gave her smaller feet and hands, as well as bigger hips, but I'll post both so you can compare (his color palette isn't set in stone either). The reason I went with a style of bigger heads is because I wanted to be able to animate facial expressions. These are also just the proportions for these two characters, other people, adults, children, robots, etc, will have exaggerated proportions in other ways depending on the character. Some will be tall and thing, some will large and muscular.



As you can see, Obee looks much better with an outline as well, so I'm thinking of giving Maple an outline... Hmmm...

Once again, so sorry about that mixup, hahaha. I'm going to edit my original post.

Thanks! I like those skin tones. She still needs a lot more detail than what she has now though... I've thought about adding an outline as well, but I don't know how that would really look or how to make it work. I guess I could just go for a Shiren the Wanderer style of outline. You can tell those were drawn on after the sprite was already completed.

General Discussion / Re: COLOR PALETTES (updated 10-20-2009)
« on: October 22, 2010, 04:18:36 pm »
FANTASTIC!! This is exactly what I was looking for.

General Discussion / Re: Tips/Help with Creating Balanced Color Palettes?
« on: October 22, 2010, 04:17:04 pm »
Sweet! Those are some good resources! I'll read over them some more. Anyone else have anything?

No, that's at 100%.

Her coat is more of a sweater poncho. Google it and you'll see what I mean.

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