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Messages - yrizoud
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General Discussion / Re: Photoshop BMP saved not correctly?
« on: September 09, 2019, 08:50:24 am »
I doubt it could be a 56-byte header, there's nothing in the BMP specification that allows it.
Check the 4-byte number at position 10, it indicates where the pixel data starts (from the beginning of the file).
Don't forget that rows need to be rounded up to a multiple of 4 bytes.
What language / libs are you using ? There may be some existing file-loading code that you can use.

edit :
I have a file which is a 75*176 8 bit BMP file, which is 14,454 bytes
This is the correct size. 75 needs to be rounded up to 76 (multiple of 4)
76*176 + 54 (header) + 1024 (palette) = 14454

Devlogs & Projects / Re: New Amiga game
« on: July 31, 2019, 03:03:54 pm »
It's always difficult to find a coder for a graphician, and the opposite as well, so I wish you luck.
IMO, you need to start anyway, with whatever programmer art you can produce or convert (for example from
Since you're aiming for turn-based RPG (probably square-tile-based?), even 2-color graphics are enough to check what works - and fits memory.
Working prototypes will show that you're really serious about the project and that the work on graphic doesn't go to waste.
An artist teammate is going to need to test what he's drawing, so you had better advertise (and post updates) on an amiga forum. I think EAB is still quite popular.
In fact since you're talking AMOS, it may actually be necessary to draw directly on the Amiga (or emulation), in AMOS's SpriteX so that it can save/load the AMOS banks directly. (At least that's what I was using... in '95 or something)

General Discussion / Re: Site for "WIP" images
« on: July 25, 2019, 08:13:54 am »
In general, people use any image host that allows hotlinking, and then embed images in their post using img tag. When viewed inside a Pixelation page, embedded images are clickable to zoom (and ctrl-click / shift-click to unzoom, alt-click to reset to 1:1 size). Pixeljoint forum has similar feature.

Anybody has experience with lospec as image host ? From what I can see, they support hosting image without needing an account, allow hot-linking, and provide a standalone page that supports pixel-friendly zooming. (mousewheel, drag to scroll)

On pixel-friendly sites, zoom is non-blurry thanks to some CSS that is supported by most web browsers by now, but still not all.

General Discussion / Re: [Selection] The Art of PC98
« on: June 14, 2019, 01:04:21 pm »
Thanks for sharing. I really like the motorbike, and the transparent angel wings works very well for so few colors.
The site flat2d that hosts translation of japanese pixel programs has put online an archive of similar images for study, but as a big archive (page here). Hosted images are much easier to study, you can for example pass them to the PJ specs tool for zooming and analyzing colors :

Pixel Art / Re: Fantasy
« on: March 11, 2019, 04:00:27 pm »
This is impressive work! Maybe less interesting in the second half (less eye-candy per minute, if you see what I mean ?), but it's hard to criticize when there's so much work put together.
So, official video comissioned by the band? Catchy tune, by the way. I watched it 3 days ago and easily recall the melody.

General Discussion / Re: i don't know what to practice
« on: March 04, 2019, 04:22:35 pm »
It may be useful to spend some time with a pencil and paper and tutorials like this one: (I googled "tutorial cartoon animals")
Even if you don't find one for exactly the drawing style you prefer, the practice is really helpful to represent what you want to draw - and understand what makes a character look happy, grumpy, etc.

Pixel Art / Re: ninjavivi's corner
« on: January 24, 2019, 03:50:50 pm »
I wanted to add, and sorry if it's already obvious, but whenever you intend to use a limited number of colors, it's better to work in "indexed colors" mode rather than truecolor (RGB) mode. This means that at any point in time you can change one color "in the palette", and it will affect everything you have drawn so far using this color.

Painting over a scan / sketch can be very in-depth - but in the example that you show, it's rather clear that the buildings retain a lot of pixel details from scanning, with as little re-touching as was necessary.
it make me wonder why people are criticized if they use these methods nowadays to make pixel art.
Mostly the issue of plagiarism (if the source is an artwork) and undeserved praise.
It's not so new, because even 20 years ago there was the "no copy" movement in demoscene, as a reaction to the (over?)use of copying paintings, with and without credit. Boris Vallejo, Luis Royo, and licensed AD&D artists got copied a lot.
Nowadays, galleries like Artcity ( and Pixeljoint  strongly advise providing sources and references, so that the viewer can make their own opinion.
Making-of videos can be very interesting to watch (or at least skip through), it's not unusual to see that the video is at 33% duration when you'd consider the image finished, but a dedicated pixel artist will keep tuning and fixing and redoing parts that he doesn't like.

General Discussion / Re: Too much Spam in the forum...
« on: January 23, 2019, 08:35:45 am »
It comes at a price, because the first post review is a hurdle for real new users.
And I salute the mod(s) who will review the daily spam.

General Discussion / Re: the last 20 posts in Job offers is spam
« on: January 22, 2019, 03:00:49 pm »
Unfortunately, I feel this is killing the site quicker than a hostile takeover. There is everything from straight "wall of text" spam, to hidden links in copies of old posts, and con artists posing as newbies in order to beg for answers.

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