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Messages - Tranicos
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Pixel Art / Re: Desert Terrain tileset - 1st try from an amateur
« on: June 18, 2018, 09:24:44 pm »
Heh, yeah I got excited about the whitewhater shading and was trying to use a retro palette. (NES-ish)

I'll try a more organic look, too, and see how it shapes up.

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Pixel Art / Re: Desert Terrain tileset - 1st try from an amateur
« on: June 12, 2018, 09:15:56 pm »
Thank you for the tips! I was so focused on trying to get things to actually tile, that I probably lost perspective on the rest! (literally and figuratively, ha). However, I was sort of thinking it would be somewhat abstract and simplified like oooollld school M.U.L.E.: the player doesn't interact in detail with each tile, but rather the tile is just important to show terrain type, and ultimately whether there are gold deposits there.

E.g.:

This is all helpful--will digest!

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Pixel Art / Re: Desert Terrain tileset - 1st try from an amateur
« on: June 11, 2018, 03:57:11 pm »
Thanks for the reply. Ahh--I should clarify those are indeed supposed to be rocks. It's meant to be an American west type desert instead of a Saudi Arabia type desert.

I'll check out some references and work on adding some detail to the main dirt!

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Pixel Art / Desert Terrain tileset - 1st try from an amateur
« on: June 10, 2018, 08:42:40 pm »
Hi all--total pixelart newbie here. I'm making a gold mining game and want to set it in desert terrain like Virginia City, Nevada.

I've started playing around with a tileset, and you can see the results here. I'm trying to nail down a look for rivers and rocks/hills/mtns, but also would love to find a way to incorporate sagebrush, desert trees, and so on.

I'm sticking with 32x32 tiles for this attempt, and am open to any feedback on any parts of it. I've never done visual art before, so this is all new ground to me.



Thanks in advance for any tips!

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