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Messages - figurestone
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Pixel Art / Re: Figurestone's Pixel Experiments
« on: October 26, 2009, 01:10:33 pm »
Yeah, getting the contrast is something I'm working on. Tricky!

Here's a fun little animated Grunt guy I knocked up in between all the stippling and colouring...

Pixel Art / Re: Figurestone's Pixel Experiments
« on: October 26, 2009, 12:33:54 pm »
That helps a lot, thanks guys.
Nice bold colours, they look a lot stronger than mine and helps to bring out the depth.

Not sure why I chose a greenish palette, must have been thinking of zombie hands.

I developed the hand a bit since posting, but I've just seen your posts, so I'll try to take onboard the examples when I work on it further.

I might be going overboard with the dithering.
I like how you've captured the creases in the thumb CrazyMLC.
Rik, I like the highlights but the shading on the fingers make them look a bit too rounded and the knuckles are a bit lost.

Pixel Art / Re: Figurestone's Pixel Experiments
« on: October 25, 2009, 12:57:27 pm »
Yep, cheers Nick. I'm currently having to browse using mobile phone internet which sucks. So I'm mailing my graphics to Nick to post here and back and forth etc...

So, I'm looking to improve my technique and learn a few tricks.
Rip me to shreds!

2D & 3D / Re: Ship Sprites
« on: October 22, 2009, 03:42:40 pm »
Great stuff Rik. It never crossed my mind to incorporate any reflected glow from the thrusters.

Excellent quote from Helm.  :y:

2D & 3D / Re: Ship Sprites
« on: October 22, 2009, 01:08:50 pm »
And another ship I'm trying to make sexy!

Nick's mock up to show relief etc.

My full scale version and mini

And the sprite with a little pixel work.

2D & 3D / Re: Ship Sprites
« on: October 22, 2009, 12:20:00 pm »
Gil, its such a subtle change but it really adds a lot to the ship. Thanks for that!

Here's a few images showing the process:

2D & 3D / Re: Ship Sprites
« on: October 21, 2009, 09:59:01 pm »
Well, as I can't post my workflow images yet I might as well write it out.

1. Pencil thumbnails to begin with, very rough and flat (monochrome) hopefully to get an interesting shape that works on this level.
2. A few more pencil variations of the thumb, slightly bigger and more detailed. Some shading/relief sculping to show the 3D qualities of the ship. Main focus should still be the overal shape of the ship but detail ideas can't hurt now right?
3. At this point I took the scan into Flash and vectored over it. In this case we selected 1 design from step 2 and made a few black silouettes on white to refine the overall shape. Some variations arise out of this.
4. We then selected the best design from the previous step and I added gradient to show the 3Dness.
5. I then added some detail and colour to the design.
6. Here I reduce the ship to the 'ingame' size and import into photoshop **I think this is where I must be going wrong, I am designing the overall design at 200% (or more) the actual size, so detail is lost in the process!**
7. I then play with the rasterised version, adding detail, bringing out highlights and 'carving in' indentations.

I'd love to hear some of the processes you guys have to create your work and suggestions to improve my own.

2D & 3D / Re: Ship Sprites
« on: October 21, 2009, 08:43:49 pm »
Mathias, we toyed with the idea of having articulated ships with joints and moving parts etc. But we decided to scope down on some "non essential" parts of the game so we could get something released on time and "on budget".

I will post more designs for crit tomorrow (I am currently posting from a mobile phone; very limited unfortunatly!).

2D & 3D / Re: Ship Sprites
« on: October 21, 2009, 08:35:37 pm »
Woah guys! I just came here to draw some spaceships and get some advice  :P

Yep, I apologise for posting this in the wrong area. Typical n00b mistake.

What I am creating is not exactly pixel art, I am however wanting to incorporate some of the fantastic techniques that you guys use to make the work outstanding at such a small scale.
I don't want to get into a debate over what is and isn't pixel art, I just want to know what looks good and what doesn't.  :y:

Thanks for the comments Mathias, Gil and Rickfuzz. It is all appreciated.
I'm used to tough critism, eh Nick?  :lol:

The image I posted initially was from my work PC (so, was probably a copy of a copy)... so there is a chance it could have been saved as a JPEG at one point, hence the artifacts.
Gil, if you would like to see the steps taken to get to where the graphic currently is, I'm happy to show and receive advice along the way.

PS. My dad can kick all your dad's arses!

2D & 3D / Ship Sprites
« on: October 21, 2009, 12:59:36 pm »
Hi guys,

A friend and I are building a Flash game and I'm designing the ships and all the graphics.

I'm pretty new to pixel art, especially working on such as small scale. So I could really use some advice on how to bring out the detail of the designs and really make them "pop", as my partner in crime likes to say!

My current method of creating the graphics is to draw the ship in vectors using Flash, scale it down and take it into Photoshop to start pixel pushing.

Ship 1.12c

This is the most finalised of our ships, we are quite happy with version A.

We'll be posting more soon.

Help me make the best use of my pixels!
Thanks in advance,

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