Whats the damn problem with imitating a style that one finds attractive? I mean, just because someone isnt spriting what you are accustomed too, doesnt mean that they are stuck in some kind of "artistic" rut. Thats just the direction they chose to explore.
Alot of the so called "C&C" is all opinonated, no, VERY opinionated. I keep hearing "copying off SNK/Capcom" this and that. C'mon now. Just because he isnt spriting large pics of random ducks, floating heads, 64 x 64 role playing sprites, and landscapes with trees and bodies of water doesnt mean he isnt progressing in what he does, or enjoys rather. I mean, if he so wanted to be hired by someone, which by now, I'm sure its all in fun and not for that purpose, and is a hobby, and he more than likely doesnt WANT to do other kinds of "Pixel Art", he wouldnt have too much of a problem adjusting to the world of "No limits and spriting restrictions" which I am seeing here.
You are merely reurgitating capcom and snk. If you are happy with that, fine. But this forum is ment for people who wanna grow in their medium (here obviously pixelart).
You don't develop a style by copying. In general a style is developed best by drawing from life and experimenting every now and then.
You are very good at making nice sprites - i just find you a bit rude. Helm's edit is so fucking awesome and then you just say that you can't be bothered to change it because of your "style". If someone of helm's stature was to edit my work, i would be honoured enough to try and match the quality of the edit.
Your sprites are good, but if you want to improve you must go the extra mile.
Fucking wow. Most of the alterations became personal preferences. And because he doesnt "go along with", trash what HE wanted, and suck up the suggested changes, he's "rude", and the what not? Shut that shit up. Everyone here is their own person, and I'm sure Judas doesnt hold him [Helm] as some high and mighty pixel artist, with this "stature" you speak of,
ptoing.
This so called idea of "improvement" is also what I find, idiotic. Maybe this is the style that he WANTS to be great at. What you guys deem as "improvement", I see as all out chaos. Alot of work I've seen ends up just being messes. No order, color limits, or anything solid. Just how much color can I splash here and there, for the sake of making this look less like it could be a game, and more about the e-dickery I can get at the forum. Dont get me wrong, alot of stuff I see here is awesome, but thats your work, and your style. Forcing it upon someone else where it isnt really needed/wanted, is faux. Some people "sprite" with the idea of actually MAKING a game, as with the tech nowadays, is extremely easy to do by oneself. With the style he's shooting at, the simpler (read, less complicated) the original sprite is, the easier it is to lets say, pump out 300 sprites of the character on. Just a thought.

Too many broken lines, I don't think they all serve a purpose. There's a difference between too lineart-dependent pixel art, and just single or two-pixel noise.
Poisture is too stylized and stiff. Nobody would draw their hands so much behind their torso. Nobody would have such stiff shoulders. You might be thinking 'game art' but I am seeing improbability. I don't know if this is a problem only with me or with others too, maybe I'm asking too much from 2d fighter sprites.
You said it.
Final word, get the sticks out of your asses.
EDIT:
Relax, no problem, nobody has to do anything because they were edited. I understand his opinion completely even though I disagree with it. The outcome is that I stop trying to 'help', and that's fine.
There we go.