Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Biggs
Pages: [1]

1
Pixel Art / [WIP] Gnome Walking animation
« on: March 14, 2012, 01:26:05 am »
Hello folks. This is a gnome for a game I'm working on. I like the colour palette and the general design but there is something wrong about the animation (aside from it being four frames). What can I do to make it pop?


2
Pixel Art / [WIP] Jolly Old Fellow and His Moustache
« on: March 02, 2010, 04:55:54 am »
Hello there Pixelation. I am sorry to say I haven't done any pixel practice all year. But seeing as how spring is nearly upon me, I decided to dust off the old pencil tool and attempt to re-practice my meager skills. It... didn't go so well.



After sitting down at my desk and opening up my image editor of choice, this was the first thing that came to mind. For a first attempt in a long while, I'll admit it isn't TERRIBLE, but I think I overdid it with dithering. I wanted to make it have a sort of realistic air to it, and figured a bit of texture never hurt, but dithering doesn't make skin any more realistic. Another problem I have is the mustache, which seems flat compared to the rest of it, but hair texturing eludes me. C+C, please?

3
Pixel Art / Re: [WIP] Hero Sprites - CC Wanted
« on: September 26, 2009, 04:59:57 am »
I'm surprised by how much that one minor change in the overreach frame did. It looks a lot better, thank you Jad. As for the dust cloud, I was hoping it would emphasize the punch, but you're right, it's not working very well.

Next I guess I'll work on returning to the idle stance and making a second attack to follow up on the first punch as part of the combo. Right jab - left cross - right uppercut sound like a good combo?

4
Pixel Art / Re: [WIP] Hero Sprites - CC Wanted
« on: September 25, 2009, 08:56:56 pm »
I see what you both mean. I didn't really mean for him to eat all the energy back up... but it's actually kinda cool.

And as for the recoil, I think you've identified the "wrong" feeling I had about it. It only pushes him back for a moment, instead of the duration of the beam. It makes it seem like it only has a weak, initial push. I think I'll turn the beam into a two-frame burst, and start working on making a more dramatic animation for the laser. Thank you, guys.




Melee time! When not spewing forth unholy energies, Little Biggs spends his time pretending he's a MMA champion. I'll be working on strings of attack combos that he'll be able to pull off with the right amount of button mashing. This is the opening attack. Little Biggs doesn't play games or use any little "jabs", he goes all-out. I feel unhappy about the motion blur in this one, but I can't pinpoint the problem.

5
Pixel Art / [WIP] Hero Sprites - CC Wanted
« on: September 25, 2009, 04:55:01 am »
Nice to meet ya, Pixelation. I'm Biggs. I've recently started pixel-artistry (pixelling, pixelating, pixeller-artistring, I've got a million of 'em), and I'm hopin' to learn from the masters.



This is the hero for a game project of mine. He doesn't have a name, but he's modeled a bit after me, so I'll call him Little Biggs, for the irony. He's only got two frames, and it's really just a pixel-shift. I wanted him small for easy animation game integration, but I'm finding the restrictions on small sprites almost cancel out the ease of animation. If there are any ideas on what I could do to spice animations up, I would like to hear them. Taking brutal C+C is a hobby of mine.



Here's one of Little Biggs' special attacks, vomiting a powerful stream of evil energies. I'm proud of it, but something about it feels... wrooong. I don't know what it is, but I'm sure YOU do!

Pages: [1]