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Messages - M. Kiwi Blanc-Jaune
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1
2D & 3D / Re: NDS specs for 2D platformer
« on: September 18, 2009, 12:22:43 pm »
Wow ! Thank you guys.  :)

I think I'll need some time to assimilate all this stuff. I'll show your answers to the coder. Maybe he'll understand faster than I do.
And I think we'll go homebrew then...

Thanks again. Stay tuned, I'll probably come back later with some new stupid questions for you. ;D
MKBJ.

2
2D & 3D / Re: NDS specs for 2D platformer
« on: September 16, 2009, 09:15:17 am »
Hopefully my post is of some help.
Sure is :)

So it sounds like the DS has not too much restrictions exept for the screen resolution.

I guess Nintendo licensing isn't free, right ? Must be quite expensive actually...

MKBJ.

3
2D & 3D / Re: NDS specs for 2D platformer
« on: September 15, 2009, 08:31:05 am »
http://www.palib.info/wiki/doku.php?id=day1

It'll say there, webiste on how to code with palib. A NDS homebrew programmer.
Thanks Quake. :) Our main coder already knows this one and he says it's very useful to him.

I think he is asking more for spriting limitations not programming limitations
YES ! Precisely, Kren  ;D

As I said, I'll do most of the sprites and graphical stuff in this project, but I'm totally new to 2D game making. I'll need to know all the DS's limitations if there are any, and other stuff about 2D games in general.

For example : tiles ! [this is one of the stupid questions I warned you about :crazy: ]
I know that most of 2D games are divided in tiles and I guess it's related to technical limitations but I don't understand how it works. How do I know the right size for tiles ? How many colors can I use ? And how many different tiles can I use in a background ? Why can't I make a whole level background in a single image full of various, non-repeating details and colors ? Or can I ?

MKBJ.

4
2D & 3D / Re: NDS specs for 2D platformer
« on: September 14, 2009, 06:40:57 pm »
Thanks Infinity+1 but Game Maker makes PC games.
In my title, NDS stands for Nintendo DS.  :)

5
2D & 3D / NDS specs for 2D platformer
« on: September 14, 2009, 02:30:37 pm »
Hi everyone  ;D

Some friends and I have decided to make an oldschool 2D game for the NDS. I'll do most of the graphics. Does anyone know what are the technical limitations we'll have to keep in mind ? Color palettes, number of sprites on screen, etc...
Well what I'm asking here is simply everything I have to know about that... I'm new to 2D for games so I'll have to learn and experiment a lot.

Please be prepared to stupid questions... :lol:

MKBJ.


6
Pixel Art / Re: [noob] Quake III Arena in pixels
« on: September 05, 2009, 07:26:09 pm »
Thanks Ingo   :)
Some friends and I have made the crazy project of creating an oldschool platformer. I guess I'll post some more tests soon.

MKBJ.

7
Pixel Art / [noob] Quake III Arena in pixels
« on: September 04, 2009, 10:05:55 am »
Hi everyone !

I'm new here and new to pixel art. Here is my first attemp to create an animated sprite. I used Uriel, from Quake III Arena, as a refernce for character design and kinda SD-ed him.
I'm quite proud of the standing but I think the running could be better, but hey... it's my first one !  ;D
 

Whaddya think ?

MKBJ.

[edit] please see it in Firefox or another browser, as IE stupidly slows down the animation  :mean:

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