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Messages - HanClinto
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1
Pixel Art / Re: Fat Bomberkid
« on: October 13, 2009, 06:21:20 pm »
Why does he have substantial arms but stick legs?

2
Pixel Art / Re: WIP - Ripley remake from Alien 3 for GB
« on: September 29, 2009, 03:11:17 pm »
Nice edit, Arachne!

Lynxclaw, it's an improvement I think -- I'm looking forward to seeing your version where she's holding the rifle more naturally.

Oh, by the way - what does C+C mean? Critique and...?
http://www.wayofthepixel.net/pixelation/index.php?topic=4265.msg53080#msg53080

3
Pixel Art / [WIP] Robotic Walker
« on: September 29, 2009, 01:49:48 am »
This is a robotic leg base for use in a side-scrolling platformer, where you can augment your character with various attachments (such as a helmet, or these new legs).  The setting is somewhat Steampunk-ish.



It's going to be animated, so here are the various pieces separately:


C&C is welcome and appreciated, thanks!

--clint

4
Pixel Art / Re: WIP - Ripley remake from Alien 3 for GB
« on: September 28, 2009, 04:02:20 pm »
Her forehead looks too low, almost neanderthalic, or like she suffers from microcephaly. 

If I were better at drawing human proportions I would be able to post an edit for you, but I tried it and wasn't able to sketch anything better.  I just know her head seems small up top (and in back).

--clint


5
Pixel Art / Re: [WIP] Antelope Skull
« on: September 18, 2009, 04:50:14 am »
I like it, not really anything I can crit, but I would say that it could use a scene, being lonely as it is. The lighting looks like low sunlight, maybe a setting sun desert scene?
You're right -- I should make a scene for it.  I've started on some of the other sprite components to start building this up.  The various heads are meant to be armored helmets to go onto your side-scrolling character -- I'll work on a mockup of that whole thing.

I can't actually tell which skull from the link you're trying to do - none of the ones I see there have the same 'm' shaped horn
Thanks for the feedback.  I wasn't trying to make the horns "m" shaped -- they were meant to be in a spiral like several of the horns in those photos.  I guess I failed. :)  Do you have any suggestions as to what could make them appear more spirally and less like an "m"?

Quote
You might even like to borrow colours from the photo, too - as is, the skull to me looks like a flatter fossilized version thereof.
"flatter" -- as in it lacks the 3d feel of a skull that has actual volume?

Thanks so much for the feedback!

--clint

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Pixel Art / Re: [WIP] Antelope Skull
« on: September 16, 2009, 04:04:35 am »
Update:

7
Pixel Art / Re: [wip] Character design remakes take 2 or 3 or something
« on: September 15, 2009, 04:28:50 am »
I don't read the character as being girly at all. Xegnma's edit doesn't really add more femininity to the mix either, it just looks like a different haircut, but still a boy.

I read the new hips as being more feminine.

8
Pixel Art / Re: [WIP] Antelope Skull
« on: September 15, 2009, 03:01:40 am »
Hey Sam, thanks so very much for the feedback!

Latest version to try to incorporate your suggestions:


I think it really helped, but I'm still very interested in more C&C.

Thanks!

--clint

Edit: I switched gears for a little while to make an owl skull:


And that made me realize how much my antelope skull lacked depth / volume, so I revisited that one again to try and make it "pop" more.


9
Pixel Art / Re: Master Kame
« on: September 14, 2009, 09:19:13 pm »
The collar feels fairly flat, like the cloth doesn't actually overlap the shirt.

Specifically where the shadowed texture of the shirt crosses the collar line is where this is most noticable.  I've highlighted those areas in red:


The green outline is an example of where you very clearly made the cloths appear to be overlapping.

--clint

10
Pixel Art / [WIP] Antelope Skull
« on: September 14, 2009, 05:39:36 am »
For a side-scrolling game concept, various armor upgrades are vaguely based off of animals, to build up a sortof mechanical exoskeleton to augment your character.

The first one I thought I'd tackle is an antelope skull.  Here is the reference.



What do you think?

Thanks for looking!  C&C is extremely welcome.

--clint

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