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Messages - ChunkyMunky
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Pixel Art / [Wip] House for my game
« on: September 07, 2009, 01:36:54 am »
Here a house i'm working on for my game, pretty happy with the overall shape of it, kind of wanted it to have a more cartoony shape(similar to the windows) but thought it may be to much so im using this for the moment. Not sure what kind of texture to use for it, i wanted it to be made of a stone like material, maybe even stacked stones but i've never been that great with textures so if any of you had any ideas on that. The roof is pretty much finished i'll add some steam coming out of the pipes later. Also a big part of this building was the gears protruding from the face of it and spinning, i'm not very happy with the way it looks at the moment and am not really sure how to fix it since i just recently started trying to do alot of animations, this building is a workshop the main character will use so i wanted to convey that kind of mechanic type look to it(gonna add some spare parts to the sides in a later edit) its also the home of one of the main support characters in the story. I'd like to get the building textures and any lineart problems out of the way before i move on to adding things to it. Any critiques welcome :)

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Pixel Art / Re: [WIP] Game sprite C+C
« on: September 06, 2009, 12:21:39 am »
Heres a edit to the clothes. Look better?

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Pixel Art / Re: [WIP] Game sprite C+C
« on: September 05, 2009, 07:23:03 pm »
Thanks^^ Well was supposed to look like more of a semi futuristic steam based world, where everything kind of looks old lol Like in Dark Cloud 2, I wanted to give him overalls but didnt want to have him be that similar to the dark cloud main character since they both wear hats so I gave him a fur collared jacket. May change it, i'll edit his clothes today and post up the edit soon, and hopefully a building im working on aswell.

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Pixel Art / [WIP] Game sprite C+C
« on: September 04, 2009, 06:15:15 pm »
Hey guys, this is a sprite im working on for a game of mine. Wanted to get your opinion and help on it, I wanted him to remain kidlike in appearance but I feel like in trying to maintain his features(mostly the head) he's maybe gotten to big. Also the proportions seem a little out of wack if I try to keep the body small. Like to hear what you guys think.

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Pixel Art / Re: [WIP] Mad Tea Party
« on: September 01, 2009, 01:44:05 pm »
Yea im working on fixing the March Hare shading now, realized i shaded the wrong side later on. The shadow was more or less just a last minute thing I did to see how it'd look, i agree the size and angles are off and i'll probably end up removing it all together since it'll conflict with alot of the items on the table. Nice job catching the liquid from the cup, i'll get right on fixing that and try posting a edit later on today.

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Pixel Art / [WIP] Mad Tea Party
« on: August 31, 2009, 04:57:22 pm »
Hey guys, my first post here so hope I can share some of my pixel art with you guys and take it to the next level. This is a project i've recently started, it was at first just a practice peice but after adding some dithering to it I really liked how it went with the rough sketchy lineart so I tried going for a "grainy" and "old story sketching" look to it like you'd find in old time novels. Aside from critiques, some aspects i'd like some further help on would be what to do with the top of the table, i'm going to add alot of plates and cups etc. to it but with pretty much 100% of the picture being dithered it looks odd to me. Also i'd like to give a fur texture to the March Hare and door mouse without losing the dither look, i'm not happy at all with the doormouse atm anatomy and dither wise. Mad Hatter is mostly done except for the small portion of his chest and his hat, I wanted to stick with the 3 main green colors i used for his jacket with his hat but over such a large area it leaves a large portion of it unshaded and it really bothers me.

Also I know some elements of this may not fit standard pixeling as far as the way some shadows fall, lineart or light sources. Such as the large shadow under the madhatters hat, this was a very odd and crazy scene and I wanted it to retain some of its oddness in the art. The main lightsource though comes from the upper left as indicated by the shades on the Mad Hatter, I inverted the shading to match on the March Hare, something i'll fix when I start my edit of his rough draft. Critique away! :)


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