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Messages - spajjder
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General Discussion / Good way to animate a scene?
« on: May 18, 2018, 12:54:17 pm »

I was wondering about how you guys think about animating a scene?

I'm not that good at programming but I would like to see how my game, or just individual moments might look if properly coded.
I have made a "room" in asesprite, or photoshop, and placed the objects and tilesets in the scene.

Now I would like to find a way to for example make my character move to the right, jump land on enemy and receive a power up, while doing to right animations when this happens.
Or another example, I would like to show how a boss fight will play out, how his different stages might look. Kind of sketch it so its easier to see what I want the code to do.

I would love some sort of "path" tool, that tells how a character should move, as well as which animation should play.

Is there a good way to do this without having to be a programmer? To sort of sketch what you want the game to look like? Any suitable software?

Thank you in advance!

Pixel Art / Re: Tired Devil - looks jagged - what to do?
« on: May 12, 2018, 12:39:44 pm »

Thank you for the reply.

I've looked up pillow shading and tried to change that so that light comes from above on right. Tried to take away the black outlines as well.

However, if a person is looking at a screen for example, wouldn't it be natural for it to become pillow shading? looking at old snes games it seems to be pretty much standard way - that the light seems to be coming from the front.

Also, black outlines. I see you reduced the amount of "green" AA - and that looks better. Less jagged. But black outlines also seem to be pretty common in pixel art - to make it stand out from background. How to think about that? is it better to go with a whole outline round the character and try to not have it within the silhouette?

Thanks again for your advice!

Pixel Art / Tired Devil - looks jagged - what to do?
« on: May 12, 2018, 07:47:40 am »

Very nice forum here.

I've been trying to draw some pixel art, but have not quite hammered it down.
This is supposed to be a tired Devil. However, I would like critique on him. He feels a bit jagged to me, more than I would want.

Is it the outline, AA, or colors that is the problem? Thankful for advice.

Oh and he is made in Asesprite



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