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Messages - Durnus
Pages: [1] 2

1
Pixel Art / Re: [WIP] FLAG
« on: August 07, 2009, 10:56:26 pm »
I don't think it's just right vs. left, unless you mean inversion. Gandhi's edit makes it look right though, check that out. At the moment it looks like the light is coming from behind-lower-left of the image, but the flag looks otherwise. :)

2
Pixel Art / Re: [WIP] Pillow Shading
« on: August 07, 2009, 01:20:47 pm »
Ok, I finally got around to changing that color to a brighter one, and I think it's pretty much finished.



I still want C+C if you've got any; I want to improve it, although at this point I think it's good enough for my purposes. :)

3
Pixel Art / Re: [WIP] FLAG
« on: August 06, 2009, 08:16:26 pm »
Sorry, it's because of the earlier thread and McMuffn's remark:
Happy? :-\ What do you guys think of this peice of ART?
Having read the other thread, I considered this sort of rude, as if we forced McMuffn to switch to an American flag. I barely resisted posting in that thread, so I guess it was impossible here when I could also give critique. I did go a bit overboard though, I admit. Thinking back, I guess I didn't think the attempt was serious, with such a condescending message with it. (Not saying the flag's bad, just that the text around it ticked me off.)

Apologies for that, McMuffn. Getting more on-topic, I have a two little things to point out, easily fixed. The blue color surrounding the flag is different than that between the string and the flagpole. Also in my opinion you shouldn't use gray for the anti-aliasing for the stripes--instead use that light pink color. Other than that it's actually not that bad, and with time it should look very patriotic.

4
Pixel Art / Re: [WIP] FLAG
« on: August 06, 2009, 06:55:07 pm »
First off, it needs 50 stars, not 16 moons. The stripes need to be evenly-spaced, and there need to be 13 horizontal stripes, starting with red and ending with red. Then we can start about it looking like a piece of photo paper.

Take a look at the specifications: http://en.wikipedia.org/wiki/Flag_of_the_United_States

[...]

EDIT: Removed possibly flammable remark.

5
Pixel Art / Re: Eye Chicken
« on: August 06, 2009, 02:12:32 pm »
Yes, I know that, but the joint one can really see is the ankle joint. I guess I just didn't understand that hunk of meat very well, and assumed it was a different part of the leg. It still looks wrong to me, but you're right, that is how it would be. I suppose I... zoomorphized it.

6
Pixel Art / Re: Eye Chicken
« on: August 06, 2009, 01:37:26 pm »
To illustrate my point I made a horrible, photoshopped edit.


That should say it all: to me, with EkbarDeSebat's edit, it looks like the legs are totally backwards. I know you're using dismembered chicken legs without feet instead of actual chicken legs, but the rear (visible) knee always points backwards in birds. There could be some big reason this won't work in practice if my edit were to be used, but I can't really read it as bird legs without the joints going the right way.

(I'm a vegetarian, so keep in mind that I haven't really spent more time than necessary around dead chicken flesh.)

7
2D & 3D / Re: Oh boy!
« on: August 06, 2009, 05:58:40 am »
Ooh, nice. Well, evil. Don't have anything to say about the model. Just learning Blender right now (and enjoying it) so for the moment I can only admire your poly-work and especially the UV map, but I can say something about the animation from intuition.

Judging from the bend of the elbows, it looks like it's supposed to be a walking animation, but it looks too forced. When I walk or see someone walk, generally the arms don't swing that much, and I hardly see any rotation of the chest either. If it's supposed to be running and I'm just seeing it in slo-mo, I think the elbows should be bent a lot more. The hips should also have more of a sin wave feel, rather than a sawtooth wave. I am from a region where people walk a bit more... lazily, so I may be biased. You have much more experience with modelling than I do though, and offer this only as my own observations.

The model's great though, hope my stuff turns out as well as yours. :y:

8
Pixel Art / Re: Attributes
« on: August 06, 2009, 12:03:59 am »
Agreed. Incredible what you did with such limitations... it's such a unique style. ;D Especially with the Death in the Family pixel, it doesn't even look like it limits what you can do, instead adding an extra dimension.

9
Pixel Art / Re: [WIP] Pillow Shading
« on: August 05, 2009, 07:48:39 pm »
Updated the borders to look more like Joe's (thanks redballoon) and tweaked the shading.

I also revamped my palette to be yellow highlighted and purple-shadowed, and I think it looks much better. Should I stay with it or go back to less color?



I'm pretty pleased with it so far. :)

10
Pixel Art / Re: [WIP] Pillow Shading
« on: August 05, 2009, 01:41:45 pm »
I really don't think I can top your edit (brilliant shading there), but I looked at what you've done and came up with the following.

First of all, I upped the contrast some. I also completely redid the shading, doing more dithering and following the light "pattern" you saw. I do agree that the pillow looks much more pillowish without the wrinkles. Some of my dithering just looks plain messy though... I'll try to find a tutorial for myself regarding that. :blind:

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