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Messages - lallander
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Pixel Art / Re: SpaceStation 13! (Resprite Project)
« on: July 24, 2009, 05:02:57 pm »
We definitely don't plan to keep it that way. We almost definitely will not be able to use cavalier projection either.  We have started looking into either 3/4 or top down.

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Pixel Art / Re: SpaceStation 13! (Resprite Project)
« on: July 21, 2009, 01:00:17 am »
Byond is a fairly horrid system, so any game running on it is going to suffer because of that.  But it could spark some more interest in the game if it didn't look quite so bad.  Originally we thought we might try a Zelda style.  I'm not sure what you call it now.  Something akin to a cavalier where al walls in a room push out from the middle.  This has several problems with how we plan to do doors, airlocks, etc so that is right out.  Next we thought about trying a standard cavalier.  The problem here is that we can't rotate the view window so everything will end up looking extremely skewed.  A 3/4 perspective is probably the nicest looking, but it limits us to putting intercoms, fire alarms, atmos monitors, and light switches only on the north wall of a room.  If anyone has an idea of where we should be trying to go from here, please let us know.  Examples of cavalier style non rotated that don't look horrid would be a huge bonus as well.

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Pixel Art / Re: SpaceStation 13! (Resprite Project)
« on: July 18, 2009, 12:57:35 pm »
Thanks for the example pics.  A setup like that would look a lot better, but has a major problem.  You can't see anything on the side walls. The game project has another problem as well.  In our game, the players can build and disassemble just about everything. This is going to make it difficult, having a multi tile object is almost right out.  The only multi tile objects in the game at the moment are the tables.

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Pixel Art / SpaceStation 13! (Resprite Project)
« on: July 17, 2009, 07:54:14 am »
I've recently joined up with the open source Byond project SpaceStation 13.  I'm working on a branch controlled primarily by the members of the Something Awful forums (aka GoonStation).



As you can see it has some serious problems with consistency of perspective.  I'm hoping to take it from this hodgepodge of different styles into what I believe is called the Cavalier Perspective (whatever you would call the top down zelda style).

I would appreciate any help at all.  Example sprites, offers to help, or just some good old criticism.

This is going to be a fairly major undertaking, but I hope the end product will justify it.  Wish me luck.

I should probably add a bit of technical info.  This system uses 32x32 sprites, I don't think there are any limits on color palettes or anything of the sort.  Other than that the engine is rather simplistic. Objects can either be solid or not, see thru or not, and allow air thru or not.

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