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Messages - Perihelion
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1
Pixel Art / Re: Need help to animate character
« on: August 21, 2013, 03:17:55 pm »
I can't see the images. Maybe try rehosting them?

2
The pixels are lovely, but I agree that you need more color in there. I like the red in Anarkhya's edit. Instead of making everything the same shade of gray, perhaps you could have different grayish colors and throw a few darks of other hues in there for more variety?

3
Pixel Art / [WIP] Horses in grassland
« on: August 21, 2013, 02:54:52 pm »
I found this on my computer and have been trying to finish it. I'd love some critique, not just on technique and anatomy but also composition and such. I'm thinking maybe it needs more depth. Should I add some foothills or something? I think I'm also gonna add something sci-fi to make the narrative of the scene more interesting.



Anyway, I'm not sure what to do about the texture for the grass in the foreground. It's supposed to be tall grass, but doing a bunch of individual blades would take forever, so I've been putting it off. I might just need to suck it up, but if anyone has any alternative ideas, that would be great.

4
Pixel Art / Re: Mongol girl riding a horse [WIP]
« on: June 06, 2011, 03:50:32 pm »
Thanks for the feedback, guys! And for the edit, Decroded!

The saddle is supposed to be a Mongolian saddle, which is quite high, although my sketch of it is very odd-looking at the moment. I'll work with it some more once I get around to detailing the saddle, and if it still looks weird, I'll lower it. Good point about the tail.

Pikminboy, the light was supposed to be coming from the upper right. I'll probably lengthen the shadow more after the horse, but it's still rough for the moment. The horse is also not done. It has hooves; they're just not detailed yet.

5
General Discussion / Selling prints of pixel art?
« on: June 06, 2011, 03:17:37 pm »
Some friends of mine want to buy prints of my art (:huh:), so I was wondering if anyone's ever sold pixel art prints. I'm not sure if it'll look good on paper, and moreover, most prints services are designed for raster art. I'm concerned that if I upload a high-res version of my art and then they resize it, the edges of the pixels will blur and it'll look like crap.

I'm also not sure what print services are best in general. RedBubble does mounted prints and framed prints, which is nice, but I didn't see any dimensions when I was looking at base prices, so I'm not sure how pricey they are compared to, say, deviantART. They have more options than DA, but DA lets me upload source files for different sizes, which is a big plus.

Anyway, anyone ever sold art prints? What service did you use, and how was your experience?

6
Pixel Art / Mongol girl riding a horse [WIP]
« on: June 06, 2011, 03:08:23 am »
Big thanks to Eyecraft for helping me with the composition in IRC. Anyway, I'd love some feedback on this as I work on it! I'll probably add more vegetation leading up to the rider and away. It's supposed to be the steppe, so there will be grasses.



Something is bugging me about the rider, but I'm not sure what. Suggestions? The horse's legs are also a little funky, so I'll continue to work on them.

Edit: I forgot to post my refs!
http://www.equine-world.co.uk/memberpics/images/cc3.jpg
http://www.ponyriding.net/wp-content/uploads/2010/03/galloping.jpg

7
Pixel Art Feature Chest / Re: Making some RPG tiles.
« on: April 06, 2011, 02:59:37 am »
@big brother: I tried it, but I don't think it's an improvement over the original version. I might need to either suck it up and do proper between frames with the lighting and everything or just be happy with the current animation. I want to animate a lot of tiles in this game, though, so I don't want to spend forever on each one.


Also, this atmosphere is much closer to what I originally envisioned for this area. I was really dissatisfied with the original on both a technical and atmospheric level, which is why I decided to redo it.

@Demian: I can move it, but the idea was that the monitor was supposed to be displaying a readout for the pod. It doesn't look very integrated, though, so I might try a different monitor design.

@trough: Yeah, his was really smooth, but something that smooth would have looked out of place with the rest of the tiles, so I tried to take the general idea and do it with fewer colors.

The idea with the rivets is that they're there to add visual interest to the floor. It's hard to make things look correctly scaled at this size, so they'd be too invisible if I made them smaller. It's not 100% realistic, but I think it looks nice. Good point about the grate; I can add a border.



Edit: Okay, I fixed up the tank.



Better now?


Edit 2:


Does this look done?

8
I'm familiar with the HKCP, and I just want to point out that there's a reason no games have ever been made with it. Drawing tiles for sprites that huge is a tremendous undertaking, especially for the number of tiles the average RPG requires. I'm also honestly not fond of the template from a stylistic POV either. It has the same unattractive balloon-like quality the RMXP RTP has except bigger. I also think it's easier to learn good spriting habits if you start with something smaller, since you'll tend to get bogged down in detail and large numbers of colors at that size unless you know what you're doing.

I really don't recommend you try to make a game with HK sprites unless you already have tiles from somewhere that you can use, but it's your decision. You'd also probably learn more making your own template.

9
Pixel Art Feature Chest / Re: Making some RPG tiles.
« on: April 05, 2011, 04:54:32 am »
@Corinthian Baby: Yeah, I love FF6's tiles. That gives me some ideas, although I may save them for later tilesets.

@Helm: Wow, thanks for the edit! That was incredibly helpful. I just learned a TON about shading metal. Also, I tried your idea about the border pipes, but I couldn't get it to look right. I did add some more red into their palette, but I can't decide if I preferred the original or not.



I really want to avoid doing more frames for the pod if I can, so I reduced the time. Does this look goofy still?

I may need to fix up the walls so they match the floor better. Gonna animate the sprite eventually.

10
Pixel Art Feature Chest / Re: Making some RPG tiles.
« on: April 05, 2011, 12:11:46 am »
Thanks, I'll try that! If you don't like the floor, how would you suggest I shade it? I always have problems texturing flat metal.  :blind: The way I had it before doesn't scale as well to the big floor tiles, but I can probably go back to that if that was better.

Also, about the tank, I felt that the rapid flashing of the animation was too distracting and eye-grabbing and looked weird with everything else still. I think the slower version looks more convincingly floaty and less distracting. It's supposed to be a mostly background element. I see what you mean about needing more frames at that speed, though. I'll mess with later tonight. I don't really want to add a bunch more frames, so maybe an in-between speed would look good.

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