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Pixel Art / Re: 'Boring' Buttons - they look ok?
« on: September 10, 2013, 12:03:46 pm »By that we mean "mixed resolutions", or the impression of.
So the button itself is 1:1 scale pixels while the text is more like a fake version of large pixels with a border around it.
That's fine if you're into that and you like the font but I'm not really into that kind of art.
I think you're whole game could benefit from just running at 2:1 pixel scale instead of your current 1:1.
No more time gotta go!
Thanks for that. That makes a lot more sense now and we'll try to figure out how we can design the buttons to accommodate the style of the game. (Seiseki, your edit was great to showcase how much buttons can vary!). Much of the art in the game is still "practice" or even "placeholder" art (like our lovely solid-pink-box-with-a-happy-face-for-a-character) -- but we're slowly figuring things out.

We were a bit confused initially since we are, in fact, targeting multiple (actually, a lot of) screen resolutions for the game -- we were thinking "well what's wrong with that"?

The reason (some of) the buttons are currently massive is because one of our targets is Mobile; so this is currently the biggest a button will ever be. There's a good chance they might shrink horizontally and grow a little vertically, or change size completely for certain devices (iPhone 4 comes to mind).
Thanks again for all the feedback; if you'd like we can post a revised button once we're come up with a more interesting design (or improve the current one).