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Messages - Jubatian
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General Discussion / Retro Revolution Project Game Engine
« on: April 01, 2014, 05:21:08 am »
Hi!

I would like to announce the opening of a new open game console design, the Retro Revolution Project Game Engine (RRPGE).

This console aims to replicate a system probably possible in the early 90's while designed in a way it may be seamlessly integrated into today's technologies. From the specifications everything is open by the spirit of GNU GPL (with permissive exceptions to make thing practical).

Currently a prototype emulator and assembler is complete for trying things out, the emulator being (hopefully) capable to produce the graphics and sound features of the system. Some example programs are also available. In this form the system might not exactly be of particular interest for you (although nifty things might already be possible), however as it develops, it hopefully becomes a nice platform to produce interactive pixel works as well, and, of course, games!

If interested, check it out at http://www.rrpge.org (and some other tld's).

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2D & 3D / Re: Official Anatomy Thread
« on: February 04, 2009, 10:03:50 pm »
Well, i know this thread focuses on human anatomy, but anyways, hope i can have some comments on this piece:

This is the background of the menu system on my experimental web page. I know the nose is a little long, but otherwise the front of the body finally looks properly built for me (this is the first time i say this on any of my work). The feet of him reach below the bottom end of the image by at about 50 pixels and he is sitting. No references used. Feel free to rip it apart, i think i need to learn from somewhere :P

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Pixel Art / EGA pixels - RPG character
« on: February 04, 2009, 07:30:25 pm »
Hi! First post here. I read around a lot here, i see there are superb artists here. So here my piece goes for some c+c:

Mostly i am not interested in the anatomy (well, it has problems, i could have done it better, and am able to do so, but ehh... So "but" :P ), rather the palette and techniques. What i would like to make is an RPG style game (or whatever) for an old 2.86 with EGA card (I assume rectangular pixels even though it is not the case especially on the targeted 640x350 mode, but that way it is possible to accurately port the product to today machines later without losing the pixels). So if it is possible to get something better out of those 64 dull EGA colors.
(Well, also note here the color count was not a concern, i tried to gather 12 colors which would be fixed over the full game. The first 4 color slots were meant to be dynamically chosen, so those are not available for main sprites, character screens etc. which should last over the whole game)
What would i particularly like to see is if others could create some neat looking pieces with EGA. Mostly interested in dark themes, or vegetation.
The above cat was done using Deluxe Paint III for DOS, in 640x350 EGA mode (the height of the image was reduced to have square pixels).

EDIT: --the height of the monitor's image for painting, i mean. Of course the pixelart is unaltered--

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