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Messages - Live-Dimension
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Pixel Art / Re: School Project.
« on: January 17, 2009, 01:03:52 pm »
Since a zombie isn't a realistic creature, but rather a made up view, anyone could claim any object is infact a zombie, but most people would say no. They'd expect some kind of ravaged or really messed up human which is slow and clumsy.

Regulus is right - your character is no traditional zombie. I've never noticed a pink zombie with intact flesh, good clothes and completely clean, so people would have trouble accepting him as a traditional zombie. Atleast, without some kind of story behind it.

Without the red eyes, he'd pass more as human then zombie in my mind.

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And I get no image.

3
I'm not sure if this has been said or not. I'm not going to go through the entire topic to find out.

However, GraphicsGale has a way of making selecting the anti-aliasing colours very easy.
You simply select two colours and use "Make Graduation" on them which fades each colour between the selected colours much like a gradient.
Since it's in the pallete it's simply to use.

Here's an (extreme) example.
R = Red,
B = Blue,
P = Purple.
0 = Random Color

Original Pallet
R 0 B

I select R and B, keeping 0 between them which then I use "Make Graduation".
So now it's like this.
R P B
The middle colour is 50% R, 50% B.

I could go like this.
R 0 0 B
"Make Graduation"
R RP BP B
Middle Colours:
75% R 25% B,
25% R, 75% B.

It just makes anti-aliasing soooo much easier, as you don't have to guess, nor do you have to calculate the average RGB values for each colour.

4
Pixel Art / Re: Jean Winters Pictures
« on: January 15, 2009, 09:58:31 pm »
It's very clean, very nice. The symbols are obvious what they mean.

The only two critique's I can see is that you seem to use the same colours (Green and Blue). Variations are always nice and good practice. Secondly, watch out for using bright high contrast colours against white. I'm mostly talking about the pencil, it's kinda hard to make out.

It's likely others will have more to tell. However, they don't seem that bad to me.

5
Pixel Art / Re: Newcomer
« on: January 14, 2009, 09:08:36 pm »
Ah. That's a pretty serious flaw :P Thanks for pointing it out.

Yep. I did the box gradients too.
If you look on the inside of the box, the darker part should be going downwards or something.
Just these little nagging things in all of them, unfortunately. =[ But on the whole I don't think they're that bad.

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Pixel Art / Re: Newcomer
« on: January 14, 2009, 09:31:52 am »
Thankyou. If by shadows you mean the kitchen, well yes. I remember the tutorial didn't actually include that, just self-shadowing =\. Thanks for the point though.

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Pixel Art / Newcomer
« on: January 14, 2009, 03:32:10 am »
Hey there.

My name is Chris Beamond, 18 years of age from the land of Australia. I've messed around with alot of different digital works (3d to Pixelart, flash to html, web design to app development). I've always quite enjoyed pixel art, I love how it seems to zap me in and I can spend some time on a piece.

I learnt pixelart by some tutorial, but I can't find it any more. This is the first scene I made.
Some others may have something similar to this - the last task of the tutorial is to make a kitchen.


A little later I did this mostly out of boredom. Learnt to keep things in perspective.


Finally the latest one I've done sometime later was this.I'm pretty happy with it... mostly. I had AA issues on the Bridge and on the engine (as you may see). I was going to put this into a hanger and everything, but I thought of doing that only after I finished all the lighting, and I wasn't going to remake most of it just for that.


Pixelart. I enjoy it but it's very time demanding and right now I have more important things to do, which is a shame.
I don't stick to any colour sets or any limitations, minus that I only use fill, straight line and a single-pixel brush.

I'm not really after critiquing, minus for the ship one. I'm just saying hi and showing a few of my works.

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