Thanks for the reply!
I'm sorry that I haven't posted things as I "finish" them, but forums aren't that great for this anyway cause 48h really should be like realtime advice.
Well, I've done some animations, and it's rough. Really rough

Our game runs, it's playable at the moment but since it should be finished in 14 hours I won't post that WIP file, as the finished is so close. As for graphics, I really just rushed, and there are so many problems with these that it's not even funny

But we like the game, and we already have our iPhone engine ready and another iPhone project, so we will port this, and that requires working out and finishing these sprites. So I really hope that you help me out here, even though I might not be able to fix them in time for the actual release, but I shall fix them later on, first finished Flash and then later on the iPhone version.
And how the game plays? You are the Awesomeman, a superhero with no superpowers, just cool gadgets like Batman. The theme was deceive, so his inventor deceives him, and some of his gadgets will malfunction as you climb the building. The gadgets are the jetboots, grabbling hook and the gliding cape. Point of the game is to get as far up as you can.
Here's some animations:
running animation, I kinda like how the legs move, but the problem is that the legs are different colour and I'd like to make it looping like, so it kinda switches legs. Also, I think the body needs some movement and where did this guy lose his other arm? What I do like though is the leg "silhouette" and the buttery arm wave


Jetboots
Our guy has a jetpack like boost on his legs, and this is how he rolls. The flame is pathetic, and shading etc.

Glide
Well... Uhm. Awesomeman can glide with his cape.

And here is a screenshot from the game, the background is crap, we don't even have a real tilesystem ready it's a fake

Our own epic flash engine is truly epic, so fit for Awesomeman


PS. the music&sounds are EPIC