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Messages - Roccstar1oh1
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Pixel Art / Re: Punching Animation
« on: January 13, 2018, 09:26:12 am »
if I am correct, its a view from the back and he/she is punching up?
If so, i would suggest adding some frames of his/her arm getting ready for the punch. pull his/her right arm back behind the sprite before the punch. why does the left arm turn red also?

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Pixel Art / Re: rawr
« on: January 12, 2018, 03:32:15 pm »
I like it!
One thing i could suggest is trying a darker orange outline for the left side of the sprite. Might add a bit to the overall lighting.

3
Pixel Art / Re: Tree Leaves Shading and Highlights [Feedback Wanted]
« on: January 10, 2018, 04:31:55 pm »
Hey Guys, thanks for the suggestions. I have updated the sprites per your suggestion @MysteryMeat.
The change is subtle but i tried to get rid of the circular shading and also changes the darkest shade at the top to match the mid tone dark. Also added the trunk and some shadows.


@Lukaslrzl
I have quickly mocked up what the tree would look like on my grass texture.


I'll add these edits to the main post as well.

P.S Now that i look at it against the grass, it kind of looks a little too "busy". I think i will try the suggestion to make the leaves a little bigger... what do you guys think?

4
Pixel Art / Tree Leaves Shading and Highlights [Feedback Wanted]
« on: January 09, 2018, 10:00:57 pm »
Hello everyone, I'd like some feedback on a tree I'm working on.
The lighting is top-right and the view is from a top-down RPG style.
So far i got the top of the tree done but I am not sure about the shading. I would appreciate any tips on how I would be able to make it look better.


Thanks for taking the time to check this post!

[EDIT]

This is the edit from my reply post.

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Pixel Art / Re: Need help with metallic texture
« on: January 04, 2018, 06:10:53 pm »
Usually when you think of metal, you think of a highly reflective surface. I would try some high contrast on your mask, like almost pure white which fades into an almost pure black.


Here is a crappy edit I made, but you could kind of see what I mean.
Nice monster design by the way, almost reminds me of a boss from the legend of zelda: a link to the past lol

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Pixel Art / Re: Character design for my game
« on: January 04, 2018, 05:18:26 pm »
Hello there, I really like your character.

One other thing you could try is a slight hue shifting for your shading as well as lowering the value. I usually try and shift towards warmer (red) colors for my shadows and cooler (blue) colors for my highlights. This is by no means a rule or anything, but I find that it adds a bit of contrast as well. I also like my shading to be slightly more saturated and highlights to be less saturated.

I am still learning pixel art and palette/color selection as well.
Best of luck in your pixel journey :)

7
Pixel Art / Re: Female Idle Animation (Critique Wanted)
« on: January 03, 2018, 06:11:54 pm »
Hey @Xand0r
Thanks for the reply.

I guess the context i originally thought of when creating the character was for some type of platform game where the character would always be in a ready position to attack.

As for the animation, I do see what you mean about the legs below the knee, I basically took an easy/lazy route and just cut the sprite from the knees up and positioned it. I guess that is pretty obvious in the animation. I like the idea of bobbing straight up instead of forward and back. I have not even considered that, thinking it would be too basic of a movement.

I will rework the piece when I get off work and try your suggestions, then I will repost the updated sprite.

Thanks again for taking the time to give me some pointers.

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Pixel Art / Re: would like some feedback
« on: January 03, 2018, 01:50:30 pm »
That is a nice improvement from the first image. I wasn't sure if you were using the dithering for shading in the first image.

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Pixel Art / Female Idle Animation (Critique Wanted)
« on: January 03, 2018, 04:40:45 am »
Hello all, and thanks for taking the time to critique my work.
First and foremost, I am new to the forum and fairly new to pixel art in general.


Here is a female template I created using Gimp at 32 x 49 pixels. I would like some feedback on the shading and of course on the animation. Does the movement look fluid enough? The piece was created using 4 frames, and I really couldn't tell you the animation speed because I do not know lol

I am not sure if there is enough contrast between the highlights and shadows.

[EDIT]

Here is the updated sprite animation. Fixed the sprite from bobbing front to back and bent the knees on the lowest frame. Also fiddled with the animation speed and slightly fixed the arms so the motion is not too exaggerated. I feel like this is an improvement over the first attempt, although I am not too certain the more I look at it lol

Any other suggestions would be appreciated :)

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