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Messages - pixeltao
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Pixel Art / Re: Slime
« on: April 01, 2009, 06:42:08 am »
The last one definitely looks better. However, I think you could improve it a bit more by removing the isolated dark pixels near the shadow, it makes it look grainy. And don't be afraid to use a pure white for the small highlight on the top. Also, I think the shadow underneath should reach a bit further considering the top-view perspective. That's about it!

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@Shrike:
"8 four color palettes for the sprites" means each 8x8 tile used in a sprite must use only 1 palette of 4 colors from the 8 palettes loaded in the video memory of the GameBoy Color. It is not for an entire game, but for all gfx loaded for one level, for example. The same thing applies to the backgrounds.

RGB555 means the GBC can only display 32,768 different colors.

And yes, your sprite seem to follow restrictions.

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Challenges & Activities / Re: Possible activity discussion.
« on: February 05, 2009, 06:15:28 pm »
@Gil: Ah ok, I guess I misunderstood. So we agree. :y:

@Huzba & Jakten: Looks simple and fun. Nice idea!

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Commercial Critique / Re: Commercial Critique - Star Ocean: Blue Sphere
« on: February 05, 2009, 06:06:57 pm »
Wow! I'm always impressed by how limitations lead to better artwork. This GBC game looks better than a lot of GBA/DS titles. Btw, thanks for the nice discovery, I didn't know this little gem.

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Challenges & Activities / Re: Possible activity discussion.
« on: February 05, 2009, 01:34:55 am »
I really like the idea of a game made by the community. It would be fun, really... but I doubt it will succeed. It would be a huge chaos to manage unless one person act fulltime as a producer/programmer to lead the project, code the game, swap graphics and post lists of needed assets. It is a lot of work.

I'd be more comfortable with the idea suggested by Tobe: A Mockup Frenzy "Create a classic game in another genre".

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Challenges & Activities / Re: Possible activity discussion.
« on: January 30, 2009, 07:52:39 pm »
Most of you probably already know it, but there is also the Game Maker Community (http://gmc.yoyogames.com/) where there is a lot of programmers but a lack of pixel artists. And Game Maker is easy enough to learn for anyone, so it could always be a solution for anyone with pixeling skills who wants to see his art in a game.

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Challenges & Activities / Re: Possible activity discussion.
« on: January 29, 2009, 11:29:40 pm »
Have anyone tried the legend of princess by Konjak? It's a great side scrolling version of Zelda and can be found in the following link.
http://www.konjak.org/

Anyway, this reminds me of something I always wanted to do - a remake of a classic, in another genre. Maybe a side scrolling earthbound/ dungeon style final fantasy and all sort. I'm gonna do it when I'm finally free... who's with me? : )

I love the eye-popping colors and fast paced action of Legend of Princess. It's not exactly how I would have seen a sequel to the Adventure of Link though.

The idea of remaking a classic in another genre is great, but it's a pretty huge project. However, I would love to participate to a new Mockup Frenzy with this idea.

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General Discussion / Re: Read the Rules, then introduce yourself here.
« on: January 13, 2009, 09:32:26 pm »
I know Pixelation since 2003 but I never took the time to register. I'm a professionnal pixel artist, I've worked on many mobile phone games, GBA games and one DS game, and I am now going indie (or at least trying). I must say that I'm really impressed by the general quality of the artwork submitted here. This is a great source of inspiration. Nice to meet you all!

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