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Messages - Aimsworth
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2D & 3D / Re: Needs help
« on: August 09, 2010, 06:13:30 pm »
You should just face it, that there is a steep learning curve initially.  Think about it, you're retraining your brain to work in a 3D medium for art.... sure we look at everything in 3D all the time, but we've been trained in art to approach it from a 2D perspective.  If you're looking to just get comfortable with modelling, I'd suggest going for Wings3D to get the feel, and the returning to blender.  You're going to have to return to a proper modelling program, so you might as well get used to it. :P

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2D & 3D / Re: Needs help
« on: August 09, 2010, 04:43:37 pm »
Well, there is no Trial Version of Wings3D.... it's free, so you get what you get.  It's based off of an older program called Nendo (it was used to do many of the art components for games such as Final Fantasy 7).  One really important thing to note is that Wings3D does NOT support animation.  So if you were looking to animate anything you do, it's not the program for you.  That being said, while Wings3D is not very precise it's great for organic subjects. 

Milkshape 3D is in the same boat, it's designed for the low poly era.  It does however allow for animation.  I would place it's complexity level at higher than Wings3D (which is pretty intuitive).

I would consider using Blender though, it's free and allows for a lot more options than either of the two.  It takes a bit more to get going but once you learn the workflow you'll get the hang of things pretty quickly.  Just prepare to find a hot-key sheet to print out or memorize them.

3
Pixel Art / Re: [deleted by user]
« on: April 05, 2010, 02:27:14 am »
Well... that actually ended better than I thought!   :D

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Pixel Art / Re: Toe Socks (first pixel art, C&C welcome)
« on: April 05, 2010, 02:15:42 am »
 ??? ... Hamburger Prince ... I was going to launch into a big rant here... but the General Rules and FAQs cover just about everything you have asked for here.

I'm just going to hope you're not trying to troll anyone here and ask that you read both (yes, they are actually very informative and should cover what you are missing here)...

Then come back to the topic here and see if you don't have a new perspective on things.  If you still don't get it, maybe this place isn't for you.   :)

If you really are still interested, there are a ton of tutorials in the Tools, Resources and Linkage thread.

5
Pixel Art / Re: Catch As Cat Can Mockup
« on: February 11, 2009, 02:46:17 am »
In reguards to the cats motion, it looks really stiff and jerks around a lot.  I think some issue might be in trying to either stay in the style you have setup (instead of getting to realistic) or that your frames are all mid motion.  There are probably 2 possible ways to approach fixing the animation.  Either tone down the range of motion (same number of frames, but make it appear that the cat is moving slower).  Or you need to increase the number of frames.  Anything else and you are going to pickup the jerky motion.

Did a quick google image search, found some refs you might want to take a look at:

Cat Running:

Dog Walking:

Not a cat, but the range of motion is about the same for your animation I believe

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Pixel Art / Re: A kitty ^^ [WIP]
« on: November 14, 2008, 05:17:40 am »
You are going for a 'plushie feel' but the colors/texture makes it look more like it's made out of dough.  Maybe tone down the highlights a bit or add a few more mid-range tones.  Another option would be to try dithering some of your shading to help give it more of a 'texture' to it.

The shape looks about right for a 'plushie', no complains there!

Good luck on your work, and I hope your friend likes it.   :)

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