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Messages - Tuna Unleashed
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2D & 3D / Short Film Shots
« on: April 02, 2019, 12:19:23 am »

workin' on a thing, doodly doo

3 weeks is definitely not doable unless you had a massive team, and even then unlikely. Also I'm not sure what kind of budget you're expecting but at a conservative guess something like this would probably cost around 200k unless you want to go for a exceedingly minimalist art and animation. Does that seem like something you think you're ready to tackle?

Pixel Art / Re: skeleton figure; first attempt on movement
« on: October 04, 2018, 08:43:39 pm »
Great start, you have a lot of ambition animating an anatomical skeleton. There's a lot of good parts in the animation, the balance and overall "wobbly" feel are really charming. I think you want more of a flow to the way the body connects, however. Picture the force of the movement as starting from the feet, pushing off of the ground. The muscles of the legs stack on top of that, balancing the pelvis. From there the spine curves upward, supporting the arms, neck, and head. If you plan the movement out in that order, you should get a much more naturalistic feeling motion in the end.

Pixel Art / Re: [CC] - 8-Frame Walk Cycle
« on: October 04, 2018, 08:39:23 pm »
Its looking a lot better! When animating, try and think of what motivates every movement, what parts are conscious and unconscious, the force of gravity weighing down on his limbs, the effect of his posture. There's infinite depth to a walk cycle, try and take advantage of as many elements as you can.

Challenges & Activities / Re: The Daily Sketch
« on: October 04, 2018, 06:12:51 am »
1hr cafe sketch in montreal

Pixel Art / Re: Kitchen Knight: Art & Animation Critique
« on: September 24, 2018, 03:18:30 pm »
I love the playfulness of your animations.
Keep it up! You've got an amazing talent  ;D

Pixel Art / Re: [WIP] Demon Skull
« on: September 12, 2018, 09:11:57 pm »
I really dig the chunky outlines. Looks like you have some fairly minor structural errors with the eye sockets, and the lightsource needs a little more consistency, mostly in regards to how light is hitting the lower jaw.

Pixel Art / Re: critique and tips on breathing and evaporation
« on: September 07, 2018, 07:08:55 am »
super good, lots of style

Pixel Art / Fighter Girl Animations
« on: September 06, 2018, 10:02:36 pm »

some early conceptual stuff I did for dance without rhythm's studio

and an unfinished one

Pixel Art / Re: The Girl vs The Ogre
« on: September 06, 2018, 09:59:22 pm »

Made some quick edits to improve the anatomy and balance. Awesome start! I love the colours and the designs really pop.

edit: not sure why the colours shifted so radically, go ahead and ignore that.

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