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Messages - Waltuo
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Pixel Art / Looking for feedback on game character
« on: February 28, 2018, 11:35:49 am »
Started working on the graphics for my game project. I haven't done any pixel art in a long while so would love to hear any comments/critique on this character:



It's currently using 12 colors total, do you think that is too much? I may have overdone it with the shading a little bit..

I like having details, but the more details/colors there are the slower it is to animate of course, and I'd like to keep the look crisp and clear as well (and also finish the art/game someday :) ) I'm aiming for a look that's somewhere between 8-bit and 16-bit, but leaning a bit more towards the latter.

This is a key character in the game so I'd like to get it right, therefore any tips/opinions are greatly appreciated! Thanks!

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Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 03, 2008, 01:57:50 pm »
Wow, nice work everyone!:) I'm new here (initially found this place through a GoNintendo link, I believe) and now that I've been lurking here for a couple of days, I'm really digging many of the entries I'm seeing. It's a shame I found about this Mockup challenge quite late, as I would've definitely liked to participate (and probably will if the time is extended:)

Anyway, I got inspired by all of this and just wanted to pixel something, since it's been a long time since I made anything game pixel art related (used to love it back in the days!). I decided to try if it's possible to achieve something close to the SNES MegaMan X style within the NES limitations, because, well, I enjoy the challenge of trying to downgrade something and secondly, because there were already so many awesome original entries I thought I'd take a different approach:)

Sadly, as I just found this place all I really have ready for now is the character sprite (and a few random tiles), but I decided to post this anyway. Hopefully I have time to continue on this and see where it goes. The character currently uses three different palettes (one for the legs and helmet, another one for the hands and torso, and one overlapped sprite for the face like on the NES originals, totalling 8 different colors). It may be a bit much in the long run, and I probably have to go with the same palette for the whole body (except face, of course) in the end..

EDIT: D'oh! I thought it was 8 sprite palettes and 8 background palettes for NES, but now on closer inspection, it seems it's only 4 of each :'( So I very likely have to cut that middle body palette and I guess I can say goodbye to getting to even distantly similar results than the SNES... you can still at least switch palettes between levels, right??




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