Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - floatvoid
Pages: [1]

1
Pixel Art / yet another platformer game (sorry!)
« on: December 30, 2010, 12:25:28 am »
Whoah, hey there Pixelation, I missed you guys! Last time I came 'round these parts was the megaman challenge in 2008. Heh.. Life gets busy.

I've been buzzing this idea for a fun little project for a while, thought I'd give it a go. Its a mockup for now, with absolute intention of turning it into a playable game (that, you know, I probably won't finish).

Summary: bird-people, sea creatures, guns, airships.

For now a simple test image, later tonight I'll upload a shot with more game-ness (UI, enemies, etc).

 
(imagine a giant squid monster on right. I drew him but it kind of sucks, so he's...invisible!)

FYI: there will be some graphical effects such as additive blended layers for particles, which is where the not-very-pixely sky gradient comes from. Just thought I'd get that out of the way.

2
I have some time to kill... Are there any tiles still available?

3
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 20, 2008, 02:31:54 pm »
Aaah badass start, floatvoid, looking forward to seeing where this is going :D  At least on my screen your cowboy looks a little bit like a terrifying owl right now, maybe better delineation between the 'stache and the...cool clint eastwood mexican shawl thingy?

Thanks :). I see part of the problem here, as that's supposed to be a giant beard, not a 'mexican shawl thingy'. Although, that's not a bad idea.

4
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 20, 2008, 05:19:16 am »
AdamAtomic: Cool, thanks :).

Ok, here goes. Just as a preface, I haven't touched pixel art in a good number of years... probably 5 or so. Just getting back in the groove of things. :)

Obviously I haven't been following the rules 100% yet. Since this is my first foray into the pixel domain in a while, I'm kind of pushing past NES limits to get in the groove, then I may push back and re-optimize later. Goes without saying, this is VERY VERY w-i-p.



I call him MOUNTAIN MAN. He's a gunslingin' cowboy from the west (west of Dr.Wiley's evil factory!). He rocks a big-ole beard and six-shooters for hands.



5
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 20, 2008, 02:37:42 am »
I was curious, if the limit for sprites its 8x16, how are we able to get characters much larger than that? (gutsman for example) Or, these guys: http://www.sprites-inc.co.uk/files/Classic/MM1/Boss/mm1bigenemysheet.gif

Does this use some kind of code trickery to tile up a bunch of sprite images in sequence?

Pages: [1]