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Messages - tecnologgamer
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Pixel Art / Re: Lights (on a building)
« on: October 26, 2020, 02:10:46 pm »
I like the texture. The lights on top seems be attachment by a oval structure that suppossedly leaning by watching the shadow cast. The shadow of the right can produce more straight line shadow. The second window indicates the building would be turning so the lights will not hit with the same strength.

Pixel Art / Re: My new Teacher
« on: October 17, 2020, 02:54:07 pm »
I not saw nothing wrong with this piece, except many banding on hair and hands.

Pixel Art / Re: Anya Oliwa's Face feedback
« on: October 14, 2020, 11:19:31 am »
Oh wait, just remembered, my apologies that Samus sprite wasn't yours it was Jmrhdb's (you did an edit for him). Well for this the other thing I'd recommend is doing bigger with it other than that it's really down to fundamentals and practicing those. Specifically for this you can check out Proko's head drawing videos. it's good you're practicing, keep doing that.

No problem, I will do it. Thank you!

Pixel Art / Re: Anya Oliwa's Face feedback
« on: October 14, 2020, 11:05:45 am »
Fundamentals will help you immensely. That's my biggest recommendation.

Also, fixing work after you're given critiques is helpful. I did a 10-20 min edit on your samus sprite I recommend checking it out.

I'm following your advice, I'm watching the fundamentals while sometimes I just draw.

Pixel Art / Anya Oliwa's Face feedback
« on: October 14, 2020, 10:37:10 am »
Greetings! I'm doing Wolfenstein The New Order cast portrait and I'm struggling about one character, Anya Oliwa. I try to use my reference at same size and even that I didn't figure out why I cannot replicate well in contrast with her husband that I could do it very well. Can someone point where I'm did wrong?

Thank you!

This was the reference that I use.

Pixel Art / Re: Animation
« on: September 28, 2020, 10:30:54 pm »
You could make his right arm go more foward while the left arm hold in back for the height of lance doesn't force to down or make his right arm hold in the middle of the cable for the height be equally distributed.

Pixel Art / Looking for rate for Walk Cycle
« on: September 24, 2020, 08:54:15 pm »
This is my second walk cycle animation, I'm looking for better warnings specially on legs move and advice for other elements that I could use to give better quality. Thank you!

Pixel Art / Re: Samus Sprite Feedback
« on: September 21, 2020, 12:22:16 am »
I'm glad I may help you  :)

Pixel Art / Re: Samus Sprite Feedback
« on: September 20, 2020, 09:00:16 pm »
Have a good light source define and work with the shape to create apropriate shape with the object you are shading on.

Like I said before, nice work, good proportions and pose, an example for me. U doing great, keep it.

Pixel Art / Re: Samus Sprite Feedback
« on: September 20, 2020, 04:48:43 pm »
Yeah u are doing too much pillow shading and you pick many colors.

Pillow shading is basically you draw a object and then add another colors following the same shape to try give it a impression of 3D and your spotlight cover all sprite, difficulting in try to give a deep. However, I have not to say about the pose and sprite in general, it's good.

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