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Commercial Critique / Re: Commercial Critique Challenge - Pokemon Red/Blue
« on: November 13, 2013, 12:09:14 am »
Dear lord that's beautiful
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Your tiles looks very nice, what program did you use to create them?I'm using Photoshop
However, the vines in the background are only shaded at the very top, and if you don't focus your vision in that location, you may be fooled into thinking that it's in the foreground (until you see the foreground vine).You're talking about the vine that goes vertically or the one that goes horizontally with spikes on top? The first one is in the background, and the second one on the foreground
I actually really like how this is looking, maybe do a 50% overlay of Eyecrafts colours on top of your own?I wish i could, but the palette is too limited
what direction are you going with this project? like what kind of game and style?You can follow game sprites on this topic http://www.wayofthepixel.net/pixelation/index.php?topic=10498.0
Since its my game, i can change it whenever I wantQuoteI am trying to make a pixeled title for my game. The theme here is tree, so im going for leaves, wood texture and a lot of green
Was curious how come you changed to purple and stuff, when you were going for leaves wood, and green?
Background gradient has noticeable color banding, although it's tolerable at 1x zoom, & less-so at >=2x. Gradients are usually ugly outside of truecolor images - maybe attempt some sort-of pattern dither (unattributed, forgot creator/s).
You may want to look at this spot again. In this area, the tree lacks the flow that it has throughout the rest of the piece.