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Messages - robotwo
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1
Pixel Art / Re: I'm still obsessed with ponies. C+C
« on: April 17, 2011, 02:02:12 pm »
Damn ponies >:C ... when is episode 24 comming out?
Anyways , very nice work , although the mouth part does kinda' looks too desaturated  ::)

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Pixel Art / Re: 8-Bit(ish)Dojo (New to Pixel Art)
« on: April 13, 2011, 05:11:24 pm »
whereas 8-bit uses 4 colours (including transparancy) in an 16x16 (I think, please correct me if I'm wrong) radius.

8-bit is such a non-specific term ... lots of systems with 8-bit cores used entirely different graphical limitations ,
compare the limits of the ZX Spectrum with the GameGear for example  :crazy:
Nowadays 8-bit seems to be a term for NES though ,
so in that case it might only utilize a set of 4 BG palettes , each consisting of 4 colors , but the last is always transparency.
The palette might be changed between 16x16 blocks of pixels , meaning that each 2x2 tile section must share the same palette.(so only 3 useable colors per 16x16 block)
But from what I've heard (haven't worked with NES much) it also uses a "BG color" , which is visible through the transparency , correct?
As far as sprites go , there's 3 useable colors per sprite , and the sprites uses 4 separate palettes (not necessarily the same as the BG palettes).



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Pixel Art / Re: [Demake] Gradius III
« on: February 04, 2011, 01:11:45 pm »
There also seems to be s lot of dithering going on here , your have 4 colors to work with , you don't have to dither that much  ;D

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Pixel Art / Re: [WIP] no name robot thing guy
« on: January 18, 2011, 03:08:36 pm »
Maybe you should try making it look a little more scrappy, if he's supposed to be made from recycled parts.
And if its going to rotate maybe you're better of not using a lightsource thats located on the side.

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Pixel Art / Re: First Attemp In This Style
« on: November 09, 2010, 07:34:10 pm »
JPeG ... NOOOOOO!  :'(

But I see a MasterSystem , so I'm happy  ::)

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Pixel Art / Re: Cave Story GB (WIP)
« on: October 17, 2010, 09:41:31 pm »
Had a try at doing the same area using the same palette as you , but simply making the tiles a bit bigger so that it would be more readable  ::)
I still tried to take the gameboy's hardware limitations into consideration and thus didn't include the core as I'm not sure how one would manage to pull that of on the gameboy  :(

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Pixel Art / Re: Cave Story GB (WIP)
« on: October 16, 2010, 08:25:41 pm »
Wouldn't it be more suitable to use the GameBoy's resolution as well?
160 x 144  instead of 160 x 96
Also , why is everything so small :D ... can't you make them slightly bigger? :)

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Pixel Art / Re: Link's Awakening style Harry Potter
« on: October 08, 2010, 06:02:13 pm »
The outline on the wand's movement blur kinda' makes it look like a pick-axe  ::)

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Pixel Art / Re: Demake dump
« on: August 12, 2010, 11:52:45 pm »
These are inspiring in so many ways ,
makes me wanna' write a short game for one of the older systems  :)


I have to ask but what game are those green and purple creatures from because those are freaking sex!
I'm suspecting that might be a demake of one of the Metroid Prime games  ::)

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Commercial Critique / Re: Commercial Critique - Shatterhand
« on: April 26, 2010, 05:11:31 pm »
Still have my ex of "Shatterhand" complete in the box  :)
One of my all-time favourites next to "Journey to Silius" and "PowerBlade"  ;D

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