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Messages - Gnarf
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1
Pixel Art / Re: redd and blou
« on: January 15, 2011, 07:06:09 pm »
damn damn damn, just wanted to say that these are amazing man.  you have such a great aesthetic

2
Pixel Art / Re: UPDATE* C64 space cow
« on: January 13, 2011, 04:37:22 am »
thanks for the responses guys.  i didn't really want him to look like a cow in any way, although i did play with the idea of having spots.  and that isn't a snout, it's his tongue haha.  i am going to add the "moo" though.  i mostly wanted it to be a huge alien creature with utters.  and yeah, i've screwed up so many times where i had to look over every single pixel until i found out where i left that 1x1 px  :ouch: i think i'm getting the hang of it now though.

and thanks for the info on the resolution helm, i'm going to finish this up in its current size and see what i can crop in the end.  i'm losing a lot of the details that i wanted in there when i tried cropping off the bottom.  i hope that isn't taboo to c64 or anything hehe.  also, i think you were referring to a tangent, and i tried fixing it without moving any of the mandibles and it wouldn't look right.  i guess i'm going to have to.  for now, i removed it.  i'm going to play around with it some more though.  i really can't wait to jump onto colors.



i think i'm almost there.

thanks again!

3
Pixel Art / UPDATE* C64 space cow
« on: January 12, 2011, 06:23:44 am »
oi!  it's been a damn long time since i pixeled anything.  i was looking at some galleries on pixeljoint and saw this right here and i thought i'd try out c64 wide pixels.  scanned a sketch and ended up here.  i'm going to stop working on it for tonight because i gotta work in the morning, but i thought i'd see if i was doing it right and all that.  also, i'd love some tips.  i'm just jumping between my sketch and helm's piece right now as a method of learning.  and as always, i'm going to have a hard time coloring this thing. (edit: and i thought i'd mention that those dark red pixels are just meant to keep me from breaking the restrictions, because that's the best method for me to tell right now.)

here's the original sketch.



Thanks!

and uh, thanks to imageshack too.

4
Pixel Art / Re: Second Try For Tree
« on: November 24, 2009, 06:14:58 am »
it doesn't seem like you're really following anyone's critique.  there are no real shortcuts to this, and any that you try to take only look so apparent.  it's not going to just hit you like an epiphany or something.  really take the time to read over the critiques.

as for your current piece, you're rushing into details at an extremely early stage.  there are no rules to going about this, but when things aren't looking right, there are processes you can use.  we've given you some meaty critique, and there are tons more pertaining to trees all over this forum.

it still seems as though you're mirroring, the lines on the trunk stand out to me.  it's nice that you established a lightsource, but save the actual shading until later.  lay down the base colors of the whole tree first.  then move on to toning.  do this in chunks and with as few colors as possible: generally meaning midtones, highlights, and shadows.  start with three colors for those.

i would move into detailing afterwards.  believe me, with a guide and a clean start you won't be scrapping every tree you work on.  when you have a clear cut idea of where you want to go with the piece, you'lll really enjoy it.

5
Pixel Art / Re: Second Try For Tree
« on: November 24, 2009, 02:11:48 am »
it shows up fine for me, i think imageshack was down for a while is all.

6
Pixel Art / Re: Second Try For Tree
« on: November 23, 2009, 08:09:47 am »
sometimes it's tough to go back to a piece you aren't happy with.  but it could really help to go over your mistakes and correct them rather than scrapping it.  i think it would help if you tried to get a working silhouette of the tree first.  i googled "tree" and used one as a reference, not necessarily copying it, just as a reference.  with your silhouette, you can define the object without any details.  if it reads as a tree that's great.  secondly, you can find a balance in your piece using the same method.

i went into mspaint and blocked out a tree with a square brush and then moved on to sculpting the silhouette which is the bottom piece.  you can always add more to a piece, but i'd call that done and move on to details.  that's where you can further clean up the silhouette as you move along.



hope this helps.

7
Pixel Art / Re: no lunch money!? [WIP]
« on: October 22, 2009, 05:47:19 am »
thanks for the comments fellas

i'll definitely try out some different leg sizes.  about the person, though, i just wanted him to be a bully who's a little more mature than the rest of his classmates...like he got held back or something.

also helm, i see what you mean.  while i was doing the aa, something kept telling me this looked wrong, but right at the same time.  my color choices were picked as i went through the piece from head to toe.  i've never really had a method for colors and if you check my recent threads, that always seems to be my problem.  i know my basic color theory but i can't apply it.  my eyes are usually drawn to chalky colors too, but i can't even pick out a good set of those.  it's something i really gotta practice, i suppose.

i remember tremulant telling me that shades go towards blue, and highlights towards yellow.  i try to apply that as much as i can.

thanks again for the c&c, i'll update as soon as i can

8
Pixel Art / Re: no lunch money!? [WIP]
« on: October 21, 2009, 08:22:38 am »


alright, i took your suggestions chris :]  thanks.  sorry i took so long.  something about this still feels unpolished to me, but i'm not sure.

keep the crits coming por favor

9
Pixel Art / Re: Rpg Building (Work in Progress)
« on: October 17, 2009, 10:55:45 pm »
looks a lot better.  in your previous one, i thought the signs were meant to say "food bev.' (beverage)

the placement of the word bed is a little odd to me though, my eye gets caught there as i look around the piece.  may be a little bit of clutter in that area.  i'm just being nitpicky tho, it's nothing to really worry about.

keep at it  :y:

10
Pixel Art / Re: Rpg Wizard [WIP]
« on: October 17, 2009, 08:21:02 pm »
welcome to pixelation :]

i think you really want to check your proportions on this.  it's obviously stylized, but even so, you want to base stylization off of reality.  i'm not sure if this is meant to be a sprite in profile, so i won't comment much on the pose.  it's very stiff though.  you have a lot of completely straight lines that you could really benefit from by breaking them up and adding curves, especially in the spine.  even in the head, add some curves for features instead of using a perfect oval.  you should really, in every aspect of character creation, try and get some life drawings done.  you will gain a better understanding of proportions and a balance in your designs.

the staff is too straight, i understand it's possible to hold a staff that way, but you really want to try and add weight to either side by giving it a slight tilt.  make the hand more readable as well.  it's a good thing when starting out to get some references, even posing your hand in front of you.  there are exceptions, but when working with organics like skin and cloth and wood (etc), i really try to avoid straight lines.  and again, i realize this is stylized, but you should have a good understanding of reality before going that route, in my opinion.

it's a boring process trying to get better at something, cause i would always look at someone better than me and think i'd never become that good, but you'll surprise yourself.  so keep it up!  hope this helps

also, one more thing: when i was starting out, this tutorial helped me out a ton.  coloring is a big problem of mine, but this is simple enough that anyone can learn from it.

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