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Messages - Lustxful
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Pixel Art / Re: player character for platforming game
« on: August 12, 2017, 08:15:05 pm »
I agree, with the critiques and have created a couple more idle cycles based on the suggestions. Which one is better left or right? Suggestions on improvements?


Looking great. I'm really jealous of that breathe effect you got out of it. It really looks like the chest expands.
I prefer the movement out of the gun sprite. This is being nit picky but he is breathing a bit fast for being idle. try increasing the stand still frame by one at the end. Kinda curious how it turns out.

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Pixel Art / Re: Looking for advice (Bad at titles)
« on: August 12, 2017, 08:54:29 am »
Your shading technique looks great, love the style but the vibe I get is that your lighting source is inconsistent.

For example; the far legs have darker tones even tho based on the close legs, they have highlights.
Try fiddling with the highlights.

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2D & 3D / Re: Game map landscape critique
« on: August 12, 2017, 08:48:29 am »
I'd say it looks great. Maybe adjust the lakes blues? It feels flat.
On another side note, a lot of the rivers don't make a ton of topographical sense.

Great work tho!

4
Pixel Art / Re: Stylized Hero Sprite and Animation Feedback Needed!
« on: August 12, 2017, 08:37:04 am »
Hey lookin' better already! I like how the pauldron's shifting back on his right arm, adds more depth to the animation. Next thing I'd change are the outlines on the pauldron and left arm, there's a single frame on each where it goes from 2 pixels thick to 1 pixel thick and I'd try to keep them consistent, or in the case of the pauldron remove the outline entirely as it moves to the back, then change the left arm so that the outline thins out when it's moving back instead of forward. Hope that makes sense!

My Fixed Pauldron


I tried to do the outline fade trick with the left arm/pauldron, either I couldn't get it right or it just didn't fit the style/vision aspect to me. Thanks for the catch! Tomorrow I'm going to get sword animations down!~

Do you, or anyone for that matter, know the best way to prevent having to animate this sprite with every sword in his hand? Like If
the player changes swords, would I be able to utilize the sword swing animation but have a certain sword there in replace of it? or is it time to re-do that with the sword every time?


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Pixel Art / Re: Stylized Hero Sprite and Animation Feedback Needed!
« on: August 12, 2017, 07:55:14 am »
I did a really quick edit, I'm not super accustomed to this sort of thing (still plenty to learn myself) so I mostly just tweaked some bits. I removed a couple frames overall as unless you're depicting a fluid range of motion this sort of walk cycle can be done with 3-4 frames (maybe this was just an effect from Aseprite? If you were trying to lengthen each frame, they run at default for 100ms, but you can extend it if you want a certain frame to hang longer by double-clicking the number above each frame). I tried to fix up the arm motion primarily, you do have to be willing to get a little dirty and mess up your initial pose to get a dynamic walk; it seems like you were afraid to move the arms too much which I definitely get, but you do have to work out of that comfort zone to get better results. I also shifted the body armor left and right with the arm swings as an extra bit of motion.


Wow. Thanks for that. I needed to see it and I knew there was something. That chest piece movement isn't something I thought of, and you enlightened me. Now I appreciate your frame by frame, it was a really good reference to see. I went ahead and I made the improvements where you advised. (( I didn't wanna take your edits because I didn't do them, nothing against yours!! ))

This is my current form:


And it's sheet:



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I agree with Macattackk. The back calves look undertoned. Also something about the shoulders is throwing me off. I think they look a tad broad in my opinion.

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Pixel Art / Stylized Hero Sprite and Animation Feedback Needed!
« on: August 12, 2017, 06:33:48 am »
Hey there Guys!

It's my first time posting here!  I cannot say I have been a long time lurker here either so I am fresh!

I have one or two things I need critique on. I started pixel art 2 days ago. I am working on a game for it and I need outside perspective on this sprite.

I will post the sprite itself, the walking animation, and the sheet I generated.

Programs used: Aseprite

The Hero


The Hero walking


The Sprite Sheet



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