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Messages - Lobo Bobo
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Pixel Art / Re: [CC]Forest Platformer game
« on: August 14, 2017, 02:09:33 pm »
Hi!
So about a month ago I started getting into the wonders of pixel art. i must say Im a very impatient person and I get frustrated easily but making pixel art is so rewarding!
I recently finished a mockup for my platformer game practice. Its just the first unpolished version and Ive already found some issues like: The ground level is unnecessarily high, the leaves in the animation need to have more frames and be slower and probably some differently colored line to distinguish the ground line and background grass and trees?
Anyway I welcome any feedback, tip or idea!


Wow I loved that!  ;D It looks real bright and beautiful and I also love the racoon...
I'm also new to pixel art but I will try to give you some feedback...

I think the platform in front of the tree blends in too much. It takes you a while to really see it apart from the tree even if there is this grass over the platform...

Maybe the BG is too bright so it pops a lot? I don't really know, I might be wrong.

In fact, the background itself calls a lot of attention, even much more than the character...


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Pixel Art / Re: Characters and monsters
« on: August 14, 2017, 01:59:13 pm »
They look real good! I like how you managed to show rich designs in really few pixels.

The one thing I think that can be improved is the archer with the snake head (i think?) Its like none of the other creatures/characters has an outline, nor the body of this creature does...But his head has a black outline and it doesnt appear to be a reason for that.

The same goes for the red little round thingy with the spear, that you posted yesterday.

Thanks!  :)

I have made some edits in the lights and shadows on the serpent woman head. Let me know what you think.




In addition, a goblin joins the party. (I think he needs more contrast in his chest and helmet)





And the first tests of terrain elements.



I think the edit looks better but still there is something that seems off about this snake one... I know it is a fantasy setting and all and its a freaking snake headed humanoid but its proportions seems like... The head is too big and heavy for the body?

About the goblin, yeah, maybe more contrast, but it already looks cute :)

And about the trees and stuff... They look amazing but they call MUCH more attention than the character sprites and I think they shouldn't... And the chest texture doesn't seem like its made of planks (?)

I don't know if I am expressing it right @_@ sorry my bad english.

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Pixel Art / Re: Backgrounds C&C Please :)
« on: August 14, 2017, 01:42:08 pm »
First looks great. No complaints.
Second one, the rocks look a bit too... rounded, I guess. It'd make sense if it were a riverbed or a slick area but from the looks of it it's just a cave? it's unclear what's really happening, are the rocks a wall face? floating stones? something else..?
Work on that one.

Third one, the floating islands look pretty numerous and the waterfalls coming off them look like sheets of plastic/slime.
It might help to give everything a fog blanket for the water to fade off into.

Yeah, I didnt had a clue abou what I was doing on that second BG, looked thru a lot of pixel rock references and didn't quite know where to go or what to do. I will study more to make it work! :D

I will also work on that one with the floating islands.


@Cyangmou
Took note of that and will work on the remake of these with your tips in mind.


Thank you guys :p

4
Pixel Art / Re: Characters and monsters
« on: August 11, 2017, 06:58:54 pm »
They look real good! I like how you managed to show rich designs in really few pixels.

The one thing I think that can be improved is the archer with the snake head (i think?) Its like none of the other creatures/characters has an outline, nor the body of this creature does...But his head has a black outline and it doesnt appear to be a reason for that.

The same goes for the red little round thingy with the spear, that you posted yesterday.

5
Pixel Art / Re: [WIP] Character on next level !!! + Scene
« on: August 11, 2017, 06:48:44 pm »
I can't quite understand what his head is made of and it seems like something is off with his arms but I don't know exactly what or how... Maybe the negative space you let on the right arm (the one on the front) makes it look too thin and I get "thin"is something from the art style or from the characters, looking at his legs, but it still looks wrong somehow.

I like the colors of the background, the lights and everything on the signs and stuff... The character hands look real cool too!

6
Pixel Art / Backgrounds C&C Please :)
« on: August 11, 2017, 06:13:03 pm »
Hi guys... So, I'm working on a game I made with a few guys on a game jam and I need to improve my backgrounds and tileset. I'm still new to pixel art and stuff so I need a few tips on how to improve this stuff.

(In game there is some parallax going on with these layers)



(Couldn't find the original on this one so I printed it from my portfolio page... I'm not with my computer right now)




And here is a preview on how the first BG looks in game, with the tileset I made

(It's a screenshot from the game on the browser)
Disclaimer: I didn't make the characters nor the chains.

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