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Messages - Jmrhdb
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1
Pixel Art / Re: Samus Sprite Feedback
« on: September 10, 2022, 05:25:03 pm »
Hello everyone!

So it's been a while, I guess I never got around to re-shading the sprite all those years ago ??? Anyway I stumbled on the save file the other day and I decided to take another crack at it. And with a little more pixel experience this is what I came up with:



It could be better but I'm happy with it  :blind:

2
Pixel Art / Pixel Art Tile Feed back
« on: September 07, 2022, 03:54:33 am »
Hello again all,

So its been a while since I tried to create a tile set. Anyway I was trying to make a soil/dirt title for my game and after serval hours of touch up work this is what I came up with.



I think it looks good but at the same time there's something off about it and I just can't tell. I tried to make sure to not have any single pixels to ovoid noise but it still looks wrong. Oh, and I wanted it to look more realistic and less "simple".
So please let me know what's wrong with it and how to fix it.

Here are other attempts to. Let me know what you think of these:



The two on the left have a concert slab on the top and the one on the far right is a rock tile I made a while ago.

Thanks for any and all feed back!

3
Devlogs & Projects / Acenn a 2D Metroidvania Style Pixel Art Game
« on: February 05, 2022, 12:50:43 am »


Hello everyone!

I've been working on a project for the last few years, and I thought I could show it off again! Some of the pixel art made, was from users on this site! There's still a lot of work to do so if you see anything that doesn't look right that why. I also have a Kickstarter page to try and raise money to finish the project, so if you want to see more information on the game or to help support the project you can here! https://www.kickstarter.com/projects/project-accen/acenn
You can also download a playable prototype of the game and try it out for yourself!! You can find it on the Kickstarter page.

Game Trailer:
https://youtu.be/MOYig2OrW5U
*Please keep in mind this is a very early build of the game, its poor quality is NOT a representation of the final product.





Game Details:

This ambitious game will feature a Metroid like level construction/world building, a large world to explore, tough enemies with novel strategies to beat, bosses that aren’t your typical “shot to win”, they must be beaten with strategies and clever thinking (try out the boss from the prototype), a weapon effect system that increases gameplay strategies to overcome obstacles, level puzzles that are randomly created (so you can’t cheat and look it up online) that will take thought to solve, three unique game difficulties that mix up the game play and add replay ability, a level design that lets you pick your own path which will change how bosses are beaten along with weapons you have found. Cool, useful, and overpowered weapons, a long and challenging game that unknowingly teaches the player how to play without holding their hand, a large variety of music and pixel art that will bring every level and environment to spectacular life, and so much more.






Written Story Trailer:

You wake up in an abandoned laboratory. You realize you’ve been fused with a mechanical A.C.E.N.N suit. Your all alone. No memory. No hope. No escape. Can you survive? Can you find your memories… or die trying?

Unknown voice: “You’re really starting to believe this “fantasy” you’ve made for yourself”





There’s a lot more information and artwork on the Kickstarter page if you want to know more about the project or even to support this game. I know the trailer and gameplay footage could be a lot better, to say the least, but it is what it is, and I think it looks a lot better than the first post I made two years ago. There’s still a lot of work to be done and I will come back and post updates on the project. I hope everyone likes what they see so far. Feel free to comment your thoughts!

Thanks!


-----------------------------------------------------------------------------

Kickstarter:
https://www.kickstarter.com/projects/project-accen/acenn
YouTube Trailer:
https://youtu.be/MOYig2OrW5U
Prototype Download:
https://bit.ly/Acenn-File-Download

4
Pixel Art / Re: Samus Sprite Feedback
« on: September 21, 2020, 12:18:49 am »
Have a good light source define and work with the shape to create apropriate shape with the object you are shading on.

Like I said before, nice work, good proportions and pose, an example for me. U doing great, keep it.


Thanks for the example ill definitely keep it in mind when I try to reshade the sprite later.


5
Pixel Art / Re: Samus Sprite Feedback
« on: September 21, 2020, 12:16:34 am »
Hey thanks everyone for the reply's! :)

Everyone is saying its pillow shading which is funny because I had just watch a video about shading sprites, before shading it, and they mentioned pillow shading as something different from what I did.
I also seen a sprite of Samus in Pinterest and it was sort of shaded like how I shaded my drawing, thats where I had the idea to shade it that way.

Anyway ill re-shade it again later today when I have time.

Thanks for the help!

6
Pixel Art / Samus Sprite Feedback
« on: September 19, 2020, 11:56:58 pm »
Hello all! Hope everyones staying safe!

I'm still very new to pixel art so I wanted some feedback (and yes criticism lol) from one of my drawings of Samus from ssbu character render.

I'm terrible at shading and picking colors, but I tried my best. I also feel like it looks to shiny. I also tried to keep the size to 64x64 but I went a few pixels bigger, is that a problem?
But what do you think? What needs to be fixed? I also put an unshaded sprite incase someone else wanted to show by example.

I know there's a lot of things that should be addressed but i'm pretty much reaching my skill cap limit.

Thanks!

First drawing:


Unshaded:


(was going to include the render for Samus in Super Smash. Ultimate that I drew from, but you'll just have to google it)

7
Pixel Art / Re: Mars Tileset Help/Feedback
« on: February 15, 2020, 05:34:28 am »
Thanks for the edit Chonkey!

The rock placement is off because I made them tillable so I could put them in any layout without them starting to look like there repeating and for the parallax effect.
In the future ill probably start this scene over again from scratch since I tend to do that when I feel like my art isn't coming out the way I want it. On second attempts I usually get it just right.

8
Pixel Art / Re: Mars Tileset Help/Feedback
« on: February 13, 2020, 01:35:40 am »
I went and fixed a few more things, but its still very far from being presentable in a game. I tried to fill the background with wavy sand (without the rocks) like Chonky Pixel suggested but I could not get it to look right with the distance perspective.
I did make a wave sand texture but like I said it doesn't work well in the picture and believe me I tried several different times to make it work but Its to difficult for me to do it. If anyone would like to take up the challenge and make it work that would be really cool.

Anyway for now im going to call it here and work on other things but thanks for all the help! :)






9
Pixel Art / Re: Mars Tileset Help/Feedback
« on: February 11, 2020, 06:14:58 am »
Try to avoid the temptation to add more detail to unimportant background elements. More often than not, that extra detail doesn't actually help, and only distracts.

Got it

10
Pixel Art / Re: Mars Tileset Help/Feedback
« on: February 11, 2020, 01:53:26 am »
Chonky Pixel,

For the lower sand, I tried to ovoid single spaced pixels like you mentioned in your other post, however when trying to give it texture I guess it came out as noise. What would you do to fix it?

Good points on the sun ill defiantly fix it.


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