Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - vie_draws
Pages: [1]

1
Pixel Art / Re: [WIP] mock up for 2d platformer, new to pixel art
« on: July 31, 2017, 09:27:17 pm »
Thanks MysteryMeat, but we are trying to avoid going for the contour.  I have not mentioned that the sprites are going to be scale up x 2 in engine and the smaller character has hands of one pixel, so we cannot really use a contour. 

2
Pixel Art / Re: [WIP] mock up for 2d platformer, new to pixel art
« on: July 31, 2017, 06:56:00 pm »
Thanks Eishiya!
Your message really made us rethink the colors of the characters.  We had not realized how big of an issue it was.  So I'm working on many iterations of the characters and also practicing my color ramping.

I tried a few effects to add dept to the image and augment the readability.

3
Pixel Art / Re: [WIP] mock up for 2d platformer, new to pixel art
« on: July 28, 2017, 07:49:17 pm »
Thanks for your input guys!  Well we are going for a more somber aesthetic indeed, so I'll be pursuing on the same theme as the grayish one.  Ya it's really a challenge the make to characters stand out! I'd really rather work on the background though for the changes, because the characters animations are already advanced.  This will prove to be a challenge.  So I'll keep on going on that same type of idea.  I also liked the first on, Hexcode, but it just seems too lively to me for what we want...

4
Pixel Art / Re: [WIP] mock up for 2d platformer, new to pixel art
« on: July 26, 2017, 05:39:33 pm »
ok so I did a few more tries.  I'm studying a lot of great pixel artists to understand more on lighting and hue shifting.



And also this one, but the tilesets are really rushed just to try the color palette.




5
Pixel Art / Re: [WIP] mock up for 2d platformer, new to pixel art
« on: July 07, 2017, 10:22:32 pm »
wow, Eishiya,  Thanks so much for the thorough analyses.  That means a lot!  it has helped me to understand better where to start.

I think I'm getting something a little more consistent.  I did a smaller piece to test things out.



I won't give up!  I'll keep on learning!

6
Pixel Art / Re: [WIP] mock up for 2d platformer, new to pixel art
« on: July 07, 2017, 05:15:56 pm »


Ok so this is a quick try at a different approach, I wanted to see what it looks like with a more blue atmosphere in the back and more saturation in front... I'm not convinced, but the readability is more present. 

Also I tried studying palettes from Owlboy to understand color ramps and such, but I'm still having so much difficulty.  I saw a lot of tutorials online but nothing seems to help!  I guess what I find most difficult is finding ways to harmonize all the colors for different materials.  I tried starting from one color and trying to build from there:


but that did not help either....what do you guys think, and how do you start your palettes for a whole environment like this?

7
Pixel Art / Re: [WIP] mock up for 2d platformer, new to pixel art
« on: July 05, 2017, 11:39:39 pm »
Good idea MysteryMeat!  I actually really enjoyed Fez (playing and looking at it).  I'll go back to studying it...for now I'm just getting a mess:


And just look at these "color ramps"...so full of grays and similar colors!


8
Pixel Art / Re: [WIP] mock up for 2d platformer, new to pixel art
« on: July 05, 2017, 07:41:54 pm »
Thanks Gizmonicgamer, I was feeling it had something to do with augmenting the contrast of certain layers.  Thanks also CFKaligula for the color edit.  it does help for the readability.  I'm just not sure about the intensity of the grass. 
Well anyways, thanks for your pointers! I really have to work on my colors to make it more clear.  Thing is, we want an overall dramatic ambiance to the game, so I was thinking of a more desaturated and darker palette, but I'm struggling with it!

9
Pixel Art / Re: Ancient golem protector
« on: July 05, 2017, 02:54:54 pm »
I really like this golem piece.  The vegetation accentuates the feeling of passage of time.  I do like the vine but maybe change it's curvature.  Right now it looks almost like a weapons he's holding on to.  Maybe it could be curving towards us or something.  Keep it up I like the style!

10
Pixel Art / [WIP] mock up for 2d platformer, new to pixel art
« on: July 05, 2017, 02:28:19 pm »


Hi guys!  I'm new to pixel art and have been working super hard to get more comfortable with it... I am more used to traditional painting and concept art with digital tools.  I am now working on a game called Swansong.  It is a 2d platformer with retro graphics.  I did a few tile sets and here you see a mock-up.  I mostly need critics on colors and overall harmony of the pieces.  I think I have difficulty with the hierarchy of the backgrounds  and it looks in overall blend to me.  Thanks for any constructive critics!  Here is the twitter of Swansong if you want to check it out: https://twitter.com/Vertex_Zero

Pages: [1]