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Messages - h4x0r
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Pixel Art / [WIP] Slug Movement
« on: August 04, 2008, 06:09:28 am »
I've been working on a few slugs lately:


At first it was really hard for me even to start, I couldn't find any animation of a slug/snake.  I did find one that was very very small, although it helped me realize that slugs do not always move like a caterpillar, they move more side to side.  But I can't seem to get it to look right.

C&C Welcome!

2
Pixel Art / [WIP] Slug Movement
« on: August 03, 2008, 08:53:15 am »
So there was this game when I was about 8, it wasn't professional at any rate.  It was made with GameMaker 4.0 and MSPaint.  But the gameplay and environment was so cool to me, maybe it was because I was eight?  Anyways...  I have made many versions of it myself, and I may make another one?!  Probably not, but I was bored and I practiced and did some things...

The Main Character:


His walk is based off of Wolverine's Prelude Hero 'Chase'.  Took me forever to finally get unlazy enough to make his face turn left and right.

And heres everything else...I was too lazy to upload a bunch of stuff, so I made a quick mockup.  The background is going to be a real background, but I can't seem to make one...  The things with the blue tip thingys near the top, are supposed to have lightning going in between them, however I haven't made the lightning yet...so it's not there...but pretend it is, that away I don't have to make it.


In the original game the green enemy didn't have eyes or a mouth, but I figured I'd add them in, more scary???  I really like the crate, it was made by accident, but hey it looks pretty good.  Incase anyone is wondering, the purple things are blocks that can only be destroyed by missiles...and they looked like that from the original game.  I'm using a 16 color palette, so colors are limited.  Back to that whole background thing, I'm trying to make a background that's artistic...but not distracting.  I have seen some great dithering on backgrounds in the generic 16 color palette thread.  I tried to copy that style, but I fail...badly...  So if anyone can give me some advice on that I'd be grateful!

C&C is very welcome!

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Pixel Art / Re: [WIP] Need opinions on running animations
« on: August 01, 2008, 07:04:05 pm »
"Note that toes don't touch or anything yet and bodies don't swivel yet either."

Hes mostly saying which leg movement, he hasn't done vertical or horizontal movement or any body movement in general yet, just the leg animation...I like 2 as welll...

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Pixel Art / Re: Return of the NINJA!
« on: July 28, 2008, 10:56:35 am »
Maybe someone should try B.O.B.'s first image, but have her lift her legs from the side closest to us.  Her hair is already dark, so colors wouldn't be a problem.  Also you could still see her butt?!  But in any case, sexist humor/(everything else in this post) aside, I think that having her actually lift herself up would be the best decision for this animation...IMO.

@Ryona - Good luck on the game, it looks very promising.  The hardest part of making games is making everything for it first...which I think everyone hates...


P.S. - That last line made me feel like Yoda, without the strange literary abnormalities...

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Pixel Art / Re: [WIP] Small Vampire Slayer
« on: July 28, 2008, 02:56:07 am »
I updated the sword, I think that's step one.  I will be adding the other arm,  right now I am working on the legs.



@Sherman Gill - It took me until now to realize what you mean, and I think that will be the huge fix, because I realized it looked like it was only half an animation unless you looked really hard at it.  I gave it a try but it doesn't look different enough:



Added the other arm:


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Pixel Art / Re: [WIP] Small Vampire Slayer
« on: July 27, 2008, 11:43:17 pm »
I had the same dilemma, I think I'm going to go inbetween both sides.  I want it to be bright yes, but not that bright.  I also have a run animation done, I can't seem to get the feet to look right.  They look bigger on the run animation then they do on the rest of the animations.  Also I don't know what to do with the arm.  I was thinking of having it flap up and down, but I thought I'd ask around first.



C&C welcome!

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Pixel Art / [WIP] Small Vampire Slayer
« on: July 27, 2008, 07:47:05 am »
 

So I was inspired a few days ago by Bloodsucking Cinema to make a vampire slaying game based in the 19th century (Steampunk Style).  I like small sprite games...maybe because I'm lazy?  I'm not quite sure.  I am reluctant to put these up, because I just started using GraphicsGale and I don't know how to change the speed.  It is supposed to be faster...although I cannot make it faster.  I am trying a new animation style, I saw it on old cartoons.  I'm sure you all know what it is, it's where you make an inbetween out of the before and after image, and blur them together...kinda...  So anyways, the main character has a black three piece suit without his coat on.  But anyway, I have two reasons for posting this.  One I want to show them off...well, what little there is to show off.  Second is that I cannot seem to make a walk style for him.  I have tried 8 times now, and all of them aren't even worth posting...it is quite irritating.  Maybe its because I'm a programmer first and a pixel artist second...and I am more focused on the programming of the game...I dunno, but if anyone can help me out I would be grateful!!!  Before anyone asks, I have looked, analyzed, and even copied a jpeg file, made the legs small, just to see what a walk style this small should look like.  I think the thing is is that I am not used to animating this small.  But that's why I am practicing!!!

PS:
So I just previewed them again...yea they look way better faster.  I use GM's graphic's editor for animating...and GraphicsGale for transparency and looping...  So there is a huge difference in speed!!!

MODIFY:
So in case anyone is interested, you can see the actual speed here, its a small example of charging up and jousting, and slashing.  Nothing special by any means, but shows my point about the speed.

Helpful Notes:
X - Slash
Z - Joust/Charge Up
Left/Right - Face Left/Right

If I am not supposed to post something like this, I will take it down!  I read the rules and nothing was in it, so I guess its ok...but I have been wrong before...

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Pixel Art / Re: Frist try at animation. Walk cycle help.
« on: July 16, 2008, 03:41:18 pm »
I personally think the walk animation is great...for a man.  I'm not trying to be sexist, but that walk animation isn't very womanly.  I mean, look at the idle image...she swings her hips at least when she walks.  Women also take shorter steps when they walk, yet I'm 6'2 and they always tell me to walk faster...  Anyways, that's my 2 cents.

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Pixel Art / Re: [WIP] Alice and Mario
« on: June 27, 2008, 11:45:38 pm »
Wow you kinda took my words, I was about to post that I have been trying to make a hat bounce, but he is just too small to make it look good.

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Pixel Art / [WIP] Practice Animations
« on: June 27, 2008, 11:37:50 am »
So I was looking in a topic and I saw Corsair's sig, and figured I could make a few animations like it...but I'm having trouble!!!
 

Oh wow the background is the same color as the guy's leg...err I'll upload one with a background as well.
 

Figured I'd share them with ya'll.  I've been reading the Animator's Survival Guide, and making some simple animations like a pendellem(I honestly don't know how to spell this, usually I'd spell check, but I am WAY too lazy right now...) and the such.

So anyways, I'm kinda happy with the idle animation, although his right leg bothers me.  And about the run animation...yea...lol?  Honestly I sometimes make good running animations and then I don't on others.  If anyone can help me out on running animations I'd be grateful!  I've been looking around at other people's running animations trying to achieve their greatness, but without success.  I've seen a few tutorials as well, but I guess my mind can't get it down.

MODIFY:  Oh wow the guy's right leg isn't the same color as the background...must be a different color when making?!

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