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Messages - juguefre
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1
2D & 3D / Re: Feedback please
« on: October 28, 2017, 02:57:44 pm »
Thanks man, yeah I don't like the arms either, I will modify the character and update the post when done.

2
2D & 3D / Re: Veteran 3D technician trying pixel art for the first time
« on: October 25, 2017, 08:35:43 am »
Ok I came to the forum to ask for feedback on some artwork so why not show a little more of this project,

https://youtu.be/jE2bMfpQ3hc

It's mostly code testing so the artwork will be replaced (we are working on it), there are no 3D models in that video, we tested several different configurations to get the 3D render and we will definitely go with the car configuration, it uses less images and it is the most "pixelated" of them while not being flat like the trees.

 Thanks for taking a look and any feedback will be greatly appreciated.

3
2D & 3D / Feedback please
« on: October 25, 2017, 08:28:29 am »
Hello,

I need to make clear I'm not a pixel artist at all, I tried to train myself to make pixel art for some time but this is proving too hard for me so my hat off to all of you talented people.

Now, I was able to make this character and I will be able to make "anything" I will need in the future following the same techniques I used  to make this one but I wonder from the perspective of skilled artists how bad is it? what should I try to improve? is it good enough?

I will use all assets done with this technique in a project I been working on. 


4
Job offers / Re: Looking for a pixel artist
« on: August 15, 2017, 06:06:19 pm »
Thanks to everyone who applied, a lot of talent in those portfolios! job have been filled.

5
Job offers / Looking for a pixel artist
« on: August 14, 2017, 02:47:11 am »
Hello, I'm looking for a pixel artist to handle characters and basic animations for those characters, I have a low budget but hopefully we will be able to reach an agreement, I'm also willing to revenue share if the artist sees potential in my project.

6
if you can get that to actually export models I expect you could get something rad going!

Hi,

I'm not completely sure what you mean with export models, I think you are looking at this from the wrong perspective, please allow me to explain.

I create a set of 2D images, I'm using very low resolution right now because I'll try to aim for low spec devices, once the 2D images are created I render them in the 2D engine in a very specific way (insert a bunch of technical stuff here) and the 3D effect is created.

So the images are created before taking them into the engine therefore there is no need to export any models, if any modification or retouch is needed it can be performed in the 2d images at any time and it will be shown the next time the engine renders these images.

Hope that makes sense   :)


7
2D & 3D / Veteran 3D technician trying pixel art for the first time
« on: June 10, 2017, 07:07:57 am »
Hello,

I been doing modeling, texturing, rigging, animations and shaders for games for several years, if required I can provide links to my portfolio and samples of animations, rigs, shaders, etc, (I refrain from posting that right now because I don't want to break any rules)

OK now as I said I'm brand new at pixel art and by experimenting with some ideas I was able to render 3D images out of a 2D engine using pixel art and of course it does look kind of boring and that's what I need help with.

Please check this video to see the 3D effect I was able to render on the 2D engine:



I would love to experiment with this idea a lot more and see how much more can be squeezed out of it, I already stablished a pipeline to create at a fast speed the images needed to create this kind of effect but it comes out with flat colors (as in the video) so I strongly suspect these images will require the retouch of a skilled pixel artist.

So right now it would be good to know what you think about that car? colors are poorly mixed? shape does not help? any comment or critique is welcome. If there is an adventurous soul who wants to join me in this experiment please contact me.

Thank you for your time and I'm sorry for the long post.

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