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Messages - megane
Pages: [1] 2 3 4

1
Pixel Art / Re: Skeletroids dump
« on: June 22, 2008, 08:31:56 am »
Just noticed this, but there's one frame of the attack animation where his face suddenly gets a whole lot brighter; you may have been trying to make it look like he's yelling, but right now his face just seems to be lighting up randomly for a split second.

2
Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: June 19, 2008, 07:41:44 pm »
:crazy:

3
Pixel Art / Re: Crocodingus in Cube Island
« on: June 14, 2008, 06:37:14 am »
Hmm.  I don't really see the need to mess with the mouths, they were perfectly clear to me.  Certainly don't make them stick out like that; it ruins the blocky effect and makes them look sort of silly -- horselike.

4
General Discussion / Re: PIXEL ART DAY, STAGE 1
« on: June 12, 2008, 05:45:30 pm »

5
Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: June 10, 2008, 04:15:52 pm »

Yellow walls and big windows = happiness.

And Pokemon is set in a magical world where being poisoned, lasered, electrocuted, and set on fire merely forces you to take a bit of a lie down to recover your composure.  ;D

6
Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: June 07, 2008, 08:46:57 am »
I can't see anything to crit.
Now for an item shop.  :D

7
Pixel Art / Re: Schoolkid sprites, maybe
« on: June 06, 2008, 05:38:57 pm »

I don't really understand what you mean about the complexity; do you just mean my shading is noisy? ???

8
Pixel Art / Re: 3 Hit combo Animation (WIP)
« on: June 05, 2008, 10:55:12 pm »
Okay, so, when he does the first slash, the momentum from that attack would make it more reasonable to carry through into the uppercut using the green arm, since he's already twisting into a motion where using that arm would use the previous momentum. As opposed to, as you have now, using the red arm for both attacks, having to "reload," so to say, before attacking again. This is why people fight using alternating fists.
I got the impression that he was using a knife, which would preclude switching hands unless you want to throw an unarmed elbow-bash in between the stabbity bits. ???

However, I'm not sure the two attacks you've got would form a reasonable combo in any case.  In order for the attacks to seem like a "combo," they need to flow naturally into one another: your knife/fist should be drawing a long, continuous curve, rather than a series of separate and unrelated lines.  Suddenly switching the direction of motion is unnatural (not to mention really hard), and the long pause you put between the attacks shows that you sense that fact, I think.  Perhaps try putting the third attack between these two, rather than after?

9
Pixel Art / Re: My First
« on: June 05, 2008, 10:33:23 pm »
The architecture looks good, but your HUD is a little flat-looking, and it's sort of fuzzy and hard to read.  I think your image went through some lossy compression at some point.  In any case, how about something like this, to give it a bit more shape and definition?

10
Pixel Art / Schoolkid sprites, maybe
« on: June 04, 2008, 09:57:50 pm »
From an original drawn on a scrap of graph paper in Semantics class.  IIRC I was thinking of a theoretical puzzler based on subjective gravity, the Eschaton, and poor cell phone coverage.  Huh.  :-\

Feel free to c&c.

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