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Pixel Art / Re: [Wip]Airship
« on: May 31, 2008, 12:44:13 pm »
shaded it some... still lost on what to do with the metal...
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In shading, it would make sense to shade the objects based on the shape and material they are if a directly applicable reference cannot be found
So figure out how metal is shaded, and how cylinders are shaded, work from that, I suppose
Unless your game is going to be running in a 110x110 square I don't suggest you make him that small. He will very easily get lost in a larger resolution. Unless of course you somehow cater the entire game to sprites being that small, but if that's the case then you better make him stand out a little more.