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General Discussion / Re: Which jung personality type are you?
« on: April 15, 2008, 11:01:28 pm »
Your personality type is INTP.
Introverted (I) 100%    Extraverted (E) 0%
Intuitive (N) 59%    Sensing (S) 41%
Thinking (T) 55%    Feeling (F) 45%
Perceiving (P) 68%    Judging (J) 32%

"INTPs are pensive, analytical folks. They may venture so deeply into thought as to seem detached, and often actually are oblivious to the world around them."

"INTPs thrive on systems. Understanding, exploring, mastering, and manipulating systems can overtake the INTP's conscious thought."

If by systems they mean Emma Watson then this is wildly accurate.

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Pixel Art / Re: Aldo's Adventure -> finished ? ^_____^
« on: April 15, 2008, 10:33:43 pm »
Have to say I like the previous one more, but the brighter trees on the newer update are really working better for me. There's something weird about seeing slanted trees tiled, like they were all blown down that way by some lazy tornado. The newer ones are very fresh and kirby-ish, but I think the hole in the middle of them looks a little tacked on. Try morphing that form into the tree more?

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General Discussion / Re: What is your favorite color? (again, i think)
« on: April 12, 2008, 09:50:28 pm »
I think there should be more actual color posting going on here.

It changes of course but I seem to be always drawn to pinks in this range.



They seem very otherworldly, and it's probably the most positive and blissful color to me.



Orange mixed in is very lovely too. Even looks pretty on dead fish.

However I don't seem to use those much, in fact I seem to like dimmer colors, this is a favorite.



It's relaxing, but not too much. And just somber enough to be intriguing but not depressing. I prefer these over straight up primary or secondary colors because they seem to make you think more.

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General Discussion / Re: Official Off-Topic Thread
« on: April 12, 2008, 05:17:29 am »
While we're on the subject, a week ago I had not showered for approximately 15 days, a new record, although I did begin to lose count after the first 10 so who knows. Sometimes when I say I'm getting a shower I just let the water run to enjoy the noise, and hang out in the bathroom and read or something. Afterwards I feel cleaner spiritually so I think it still counts. In my defense I would like to say my hair(which is pretty long) keeps its shape well and actually looks better after a few days of not washing, and I don't engage in enough rigorous activity to work up any swampass or anything. God bless.

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2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 12, 2008, 05:04:37 am »
Sometimes I black out and when I wake up I've done something graphic design related. Not often though.



6
I can fix this



win

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Pixel Art / Re: Young Angel warrior
« on: April 12, 2008, 04:07:54 am »
did a very quick and dirty edit



I know proportions aren't supposed to be realistic in this, but I just had to shrink that head. Better to shrink the head then try and rework the entire body, which looks better overall.

Leveled out eyes, put more definition in face
made the wings level around where they should be on the back. As you have it now his left one (our right) is coming out of an awkward place.

Beefed up bicep area a little, it didn't match the thickness of his forearm. Actually in my edit the forearm/hand is still a little too big and his armlet thingy has a curve in it, which makes him arm look bendy, not good. I found this pic that might help on the anatomy.
http://images.amazon.com/images/P/B0000VD12I.01.LZZZZZZZ.jpg
Of course you'd probably want to tone it down but it's a start.

I forget what else I did here but I guess the picture speaks for itself. This design and style kinda remind me of an Akira Toriyama design, which is a good thing.

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Pixel Art / Re: Monsters for killing(slight demon penis warning?)
« on: April 12, 2008, 03:43:41 am »
Agreed with all points, good stuff. The robot had no refs whatsoever, I'll try and find some good ones though. Reading this has given me the urge to improve them, but it'll have to wait for tomorrow as I have a demon penis sized headache. But basically-

cow's horns
construction of robot, arms and neck
croc's horns, croc's legs

are some issues now that I will be workin' on.

Oh and Conceit you completely nailed the demon cow concept. I'm glad this was conveyed. I imagine it just sits around in a dark altar somewhere foaming at the mouth while naked women fan it with banana leaves or some weird stanley kubrick shit.

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Pixel Art / Re: They Say Jesus had a Halo
« on: April 11, 2008, 07:40:03 am »
Quick edit



key points -

more depth added to hair

up to you, but I think making the cheeks a little more gaunt looks better

headband - make sure it hugs the hair. didn't think it needed the shading and ditheryness, after all it's a flat piece of fabric that's getting light from the right

eyes look good, just think about being more consistant with the specular highlights. i put one on the cheekbone for example

and overall be aware of your jaggies and smooth out what should be smooth

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Pixel Art / Monsters for killing(slight demon penis warning?)
« on: April 11, 2008, 06:56:05 am »
First post  ;D Although I do have trouble committing to forums I'll make an effort to stick around since this is by far my favorite and I've watched it grow for a while.

Anyway, these are three enemies you might encounter in an rpg of some sort. Think dragon warrior, where they just present themselves nicely in front of you.

>edit>


reference for the cow

Did the first two within the last two days. Third one's been sitting a while but I just now edited it. This is a style I've started experimenting with; dark, drab colors, minimal antialiasing, inspired mostly by the Shin Megami Tensei games. You can check out some screenshots here. I think I borrowed a few colors to get me going but these mostly have mine. I'm a big fan of the look and the goal was to reproduce it somewhat. Keep it oldschool if you will, and with a touch of dirty realism. These are also meant for similarly colored dark backgrounds.

I think they're close to done, but not quite there maybe. Any suggestions for improvement much appreciated.

edit-I think the way the android's body just cuts off is distracting, I need some kind of wreckage down there or something to show he's missing his legs and he's not happy about it.

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