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Portfolios / Re: [PORTFOLIO] Pixel and 3d-artist
« on: March 03, 2018, 12:07:55 am »
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How big would the game screen be? If it's allowed to be full-screen on modern monitors at 1x zoom, the scale should be fine. You could also make the tiles a little smaller to fit more units/space on the screen, if the other units' sizes allow for that.Actually, if you have monitor big enough (really big one!
This looks like an awesome idea (and execution). I think this choice of realistic proportions really hit the spot, making soldiers uncomfortably inhuman.Thanks for feedback! That's just 1st version of UI so there is a high possibility that it will be changed in future. For now we already have feature of scaling it ingame.
The tail animation when idle can easily mark soldiers that you can still move in this turn
I would pick larger font size for stats that change during game. I mean, it's not an issue that individual unit's mobility and max health stay small, as you will mostly watch them to compare your units. But the current moves, wound status, and probably ammo should be drawn with a well-defined font.
I do like the size of characters compared to screen size, but aren't you going to have an issue of battles where characters are more than one screen apart ? (Making it difficult to determine LOF and cover)
The last image look interesting, where is it from?That's an entrance assignment for the game Undungeon.