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Messages - dmb21
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General Discussion / Happy Halloween
« on: October 31, 2017, 06:06:27 pm »
Happy Halloween everyone from the Super Retro Maker team!

    Hello, I'd like to introduce you to Super Retro Maker.  It's like that really popular "Maker" game, but for all the other NES classics you loved as a kid.  All of the artists were hired from, so I thought I'd post a few updates on the game here.


    Super Retro Maker lets you design and play stages reminiscent of the greatest games from the 1980's and share them with the world. Or just kick back and play hundreds of handcrafted retro stages all lovingly rendered in lo-def and accompanied by an authentic 8-bit NES soundtrack.   Featuring an expanding lineup of playable characters with unique skills and environments for limitless creativity and infinite replayability.  Unleash your inner Igarashi!

  • Gameplay inspired by the classics (Metroid, Castlevania, Megaman, Ninja Gaiden, Strider, Bionic Commando, Contra, Blaster Master, and more!)
  • Campaign Mode - play through the official campaign to unlock all the features of the editor
  • Metroidvania style exploration with huge maps and unique items and abilities to help you progress
  • Multiplayer Mini-games
  • Online leaderboards
  • Simple and fun level editor
  • Share levels with your friends and the world

    PC (Steam) Early Access Q1 2018

    Custom C# using OpenTK and Farseer Physics

Follow our progress on social media:



Hoffy (@HoffyMusic) - Composer and Coffee addict, totally obsessed with all things vgm, fusion and prog.


Jorge F. Peral (@Loktarius) - is an illustrator and comic artist from A Coruña (Spain). He has always been passionate about videogames, therefore he has been taking part in videogame projects since 3 years ago in titles ‘Uniwar’, ‘Antraxx’, or ‘Take Down Zombies’. He also co-directs an independent spanish radio show about videogames called 'El Complejo Lambda'.

Matthew Livingston (@_Mnots) - Pixel artist, game developer, and affiliated twitch streamer

Daniel M. Mafra (@DanielMafra) - is a creative and 2d artist from Niterói (Brazil). Dedicated to games since childhood, he has taking many roles in indie game industry for the past 10 years, including development, entrepreneurship, marketing, lecture at universities, academical articles writing and most recently, pixel art and concept art for small indie developers and companies, like Black Shell Media.

Christopher Goldsmith (@im_krut) - self claimed artist from Chile, lawschool graduate and videogames enthusiast.


Dan Beenfeldt (@SuperRetroMaker) - Has been in the games industry for over a decade, most recently as a graphics programmer on the Forza Motorsport series.  He is patiently waiting for this 3d fad be over and for games to return to their 2d glory days.

I'll post some in depth looks at the game and our progress over the next few months.  For now, here is some artwork from the various different gameplay styles:

Job offers / Re: [CLOSED] NES style animated sprites
« on: March 16, 2017, 07:32:06 pm »
Thanks for the response everyone.  I have selected the artists to move forward with.  My apologies that I wasn't able to send a reply to everyone who responded.

Job offers / Re: [PAID] NES style animated sprites
« on: March 10, 2017, 05:28:18 am »
Thanks for all the responses, I've gotten way more than I expected.  I've reached out to many of you already and will be going through more portfolios and contacting more people tomorrow. 


Job offers / [CLOSED] NES style animated sprites
« on: March 09, 2017, 05:28:07 pm »
Hello, I’m looking for one or more pixel artists that can do animated player/enemy sprites in a NES style (not strictly to the NES requirements, but reminiscent of NES sprites).  Looking for art that would be at home in an 8-bit Megaman/Castlevania/Metroid/Ninja Gaiden style game.  If you are interested, please send a portfolio link and your rates (either hourly or per sprite) to

About me: I am a professional game developer, most recently on the Forza Motorsport series, that has recently quit my day job to work full time on a retro indie game.  I have a playable demo and want to start replacing the placeholder art.


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