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Messages - namelessshadow
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Pixel Art / [FEEDBACK] Shrine Scene
« on: April 27, 2019, 06:34:48 pm »
Hi Guys,

Can I please get a constructive feedback on this scene. I am trying to do one pixel art per day. Since today is a weekend, i had time to work on this. I promise other ones will be short.

Thank You

Pixel Art / Re: Constructive Feedback for this scene
« on: April 27, 2019, 08:42:25 am »
Kinda random. Feels like someone misfired their camera while trying to take a picture of the skyline.

Thanks for noticing...That was the aim..

Pixel Art / Constructive Feedback for this scene
« on: April 26, 2019, 11:00:33 am »

Hi guys,

I need constructive critique / feedback for this scene.
Thank you

Pixel Art / [Feedback] Sakura Tree
« on: January 24, 2018, 12:49:28 am »

Hi Guys, what do you think of this? Any way I can improve it even further?

Pixel Art / Re: [FEEDBACK] Random sword fighting guy
« on: January 23, 2018, 12:55:23 pm »
Looks great!  ;D
Thank you so much  :y:

Pixel Art / [FEEDBACK] Random sword fighting guy
« on: January 23, 2018, 03:00:04 am »

Created this fella out of boredom, but I did use a kendo reference image. I was wondering if this needs more improvement.

Thanks in advance

Pixel Art / Re: [FEEDBACK] Skeleton on fire
« on: January 23, 2018, 02:56:54 am »
Thanks Teeth for the reference image. Let me go ahead and try it. ;D

Pixel Art / [FEEDBACK] Skeleton on fire
« on: January 17, 2018, 03:11:04 am »
It was difficult for me to draw the ribcage since every thing is very close by, but here is the finished product.

Please feel free to critique it or suggest way to improve it.

Thanks in advance

Job offers / [CLOSED] Looking for someone who can create tilesets
« on: February 09, 2017, 07:50:20 pm »
Hi There,

I am looking for someone to make some tilesets.

The things that will be needed in the tilesets will be as follows

Sea / Ocean
Pond / Lake

I like the style in Hyper Light Drifter and Soul Logue. So if it  could be done in a similar way, I would really appreciate it.

Sent you a mail, Steven

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