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Pixel Art / Re: [WIP][CC] Beaver Knight
« on: July 10, 2017, 09:07:07 pm »No line of action.
Edits based off of the ref:
Note also that the original is a 3D model, not a 2D sprite so its design is optimized to work from multiple angles, not really well from one angle only and badly from the rest. You're working in 2D so you can and should "cheat" visually, make the silhouette clear, push the line of action. If this means stretching limbs or doing impossible lighting or perspective distortion, do that. Don't make a 1-1 copy, make it readable and make it interesting.
Sick!