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Messages - Achrileg
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I sent you a PM here if you're looking for more contenders.


General Discussion / Re: Good way to animate a scene?
« on: May 21, 2018, 09:23:33 pm »
Personally, I would probably mash everything together in Adobe Flash/Animate, since that program supports MovieClips, or graphics which you can easily change later on - you can update graphics quickly and easily. You can tween and move these MCs, create paths and make a convincing visualization, that can be iterated on easily.

BUT it is a lot quicker and easier to just go with coding a basic game together, if you know basic game engines. I personally am not good at that at all, so I stick to my guns. So, I'd suggest going with what eishiya suggested.

Archived Activities / Re: Secret Santa 2017 Sign-Up
« on: November 21, 2017, 02:11:35 am »
Count me in, please!

I like a lot, but sorta dislike anime stuff that's too stylized - chibi and such.

General Discussion / Re: New here and to pixel art.
« on: January 25, 2017, 04:49:47 pm »
Hey, and welcome!

Yeah, the best advice is that don't forget that pixel-art isn't a separate entity to other schools of art. Just learning pixel-art won't get you too far, you have to know the fundamentals. Perspective, forms, color theory, knowing how to simplify shapes, and so on.

Pixel-art is stylization of the fundamentals.

Pixel Art / Re: Japanese Garden
« on: January 23, 2017, 09:16:42 pm »
I think it's not necessary to reduce the black of the background or the edges of the screen on the rocks, but adding reflections of the tree and the hanging lanterns(?) in the pond would do wonders. Make the blue light more powerful imho.

Pixel Art / Re: Pixel art - House, need some help
« on: January 23, 2017, 08:17:07 pm »
I'm going to go ahead and say that the original looked better. In the 2nd version, you're over-detailing everything (brick wall is the main culprit) and the pixel work isn't clean.
While the pixel work isn't clean in both versions, it's more apparent in the second version.

Here's what I mean:

I can't whine about the colors too much though, the most glaring problems are the ones I listed. Also, where's the shadows of the house? The overhanging roof bits should cast one, and it looks odd without them.

And also, not to be rude, but you won't make something akin to Ghibli any time soon. The art made by them is amazing and it's not only the colors that make the art, but all the detail and fundamentals. When it comes to detail, there's so much thought put to in, perspectives are amazing, compositions are thought out.

If you want to reach such a level, learn fundamentals, such as perspective, basic structure in perspective, color theory and do studies of actual house and take a note of everything out into them.
Then ask the question of why when creating the design of items and locations. Ghibli art creates believable worlds cause they seem real not only cause of looks, but because the locations show purpose.

Note: do not resize images when posting here. We can resize them ourselves by clicking on them, and it's harder to edit them and show you our critiques.

If there's any more questions, feel free to ask, and I hope I wasn't too harsh.

General Discussion / Re: Drawing Process of Isometric Pixel Art Tree
« on: January 23, 2017, 05:30:47 pm »
Looks great, really digging it!

If I had to critique something...
The only main issue I got was that you had these:

instead of these:

Or overall pixel-placement/ polish... maybe?

General Discussion / Re: Choosing Colors and Color Theory
« on: January 23, 2017, 05:13:01 pm »
The way to make anything pop out is CONTRAST. That's the key word.

I'm going to go ahead and say that learning color theory and colors digitally is so much harder than traditionally, where you have to actually think about the colors you're mixing. I had to pick up guache for studies, and honestly it helped me a lot. And learn from references and still life. STILL LIFE IS DA BEST.

Anyways, think of it this way, and I'm not relating this to your character or the lack of a background, it's just an analogy.
To make a character pop out from the background in a 2d top down game there's a few options, but the main one is to use colors. Make the background generally use desaturated colors and the characters use saturated, brighter colors. The DIFFERENCE is what makes the CONTRAST, and lets you as the artist control where the eye goes.

I hope you get what I'm getting at. =p

Disregarding colors, the character seems noisy, and the form is hard to read, the character seems flat. You're overcomplicating the character and I feel like you're trying to add too much detail. If you want to learn something art-wise, remember that pixel-art is a stylization of the basics - it's important to have fundamentals down before if you want to reach a very high level. That includes but isn't limited to perspective, proportions, light and shadows, simplifying shapes, anatomy and so on.

I am biased and it shows, so take what I say with a grain of salt, but I feel that learning outside pixel-art is the best way to improve.

Pixel Art / Re: Attack Animation
« on: January 23, 2017, 04:56:16 pm »
You have a very pose-to-pose animation style, but you for whatever reason smooth out and add frames during the fastest movements, yet the motions which should be slow are too quick.

I feel as though you are lacking anticipation of motion too. Too little wind-up before movement, especially if you're using a super-exaggerated animation style.

Here's how I'd start to approach in fixing the issues. Added a small lean back before the big movement at the beginning, removed a few frames, duplicated a few frames, added a small anticpatory motion before the raised arms. I removed the end for the sake of saving time. Obviously it's not polished up, but I hope I could get my points across.

Hopefully, I could help. By the way, are these made for anything specific, or just for fun?

This person is obviously a troll, please ignore the malarkey and avoid off-topic feuds.

But what about the off-chance he isn't and is deadly serious? =]

Besides, it's not like he's taking the spotlight off of other terribly popular threads.

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