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Messages - Jacky-Boy
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Pixel Art / [WIP] Badass Sprite
« on: December 18, 2009, 03:48:50 pm »
This is a character for a mario-style platform game, the kung-fu guy was just used as proportion ref.

Crit away, he's still looking pretty rough around the edges  :crazy:

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General Discussion / Re: pixelled sprites vs pre-rendered CGI sprites
« on: March 24, 2009, 02:45:42 pm »
Hey cheers for all the input guys, I really appreciate it  :crazy:

Sonic 3D's a wicked example cheers. Comparing the pre-rendered sprites of Sonic 3D to the pixelled sprites of Sonic 2/3,
(which are pretty similar size-wise)
shows a pretty good indication of the difference in clarity, and all of the people that i've shown so far find the hand
pixelled sprites more aesthetically pleasing.

Gil, yeah sorry my first post is pretty badly worded, I'm not trying to say that prerendered sprites have no artistic merit,
I believe that something beautiful can be made in almost any medium. Saying this however, most people here tend to agree
that the main merit of pre-rendered sprites isn't an artistic one i.e it's quicker to do certain things, and easier to get other
things looking right.

Essentially the reason I got onto this line of thought was that while looking into how 2d and 3d can be blended together,
I had to find examples of where the blending of 2d and 3d have worked well, and where they haven't. Pre-rendered sprites
IMO are a bad blend of 2d and 3d because they dont play to the strengths of either dimension. They lose the physicality of 3d,
while also losing the pixel perfect nature of hand-pixelled graphics.

Thanks again guys, I'll check out those shock troopers games asap ben

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General Discussion / pixelled sprites vs pre-rendered CGI sprites
« on: March 22, 2009, 02:28:06 pm »
Hey guys, I'm writing an essay about why the blending of 2d and 3d sometimes works and sometimes doesnt, and I've got onto the subject of pixel art.

What i'm basically arguing is that 2D pixelled sprites are better than pre-rendered CGI sprites because the artist is essentially working in the base medium.

i.e if your working with pixels then it makes sense to be able to control each individual one, as opposed to letting the renderer decide for you.

Can anyone think of some good examples to back this up, I'm basically looking for a 2D pixelled sprite and a pre-rendered CGI sprite of similar sizes

to show the difference in clarity between the 2 mediums.

Any suggestions or ideas are muchly appreciated  :D


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Froli: I think I prefer the green one  :crazy:


still really rough, just wanted to fill in the gap.

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bitching aside, great work everyone  :y::D this is coming along very nicely.

Skeddles: Cool looking monster. I reckon the waterfall needs to be much lighter though, even if it is in the shade.
the tile above is still wip, so you don't necessarily have to blend completely with that.

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any chance I could grab 20?

Man I can't believe how fast this thing filled up...

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Pixel Art / Re: [WIP] Laughing Cavalier Sprite
« on: March 01, 2008, 10:10:50 pm »
Thanks Ben I'm a big fan of your character animations. Here's where I'm at now, I still haven't started any of the polish or detailing on the body,
but I'd rather get the animation looking half decent on him for the comp, than rush the detail stage now.

[edit]
Right I'm gonna post this mutha on PJ. It's no where near how I'd hoped, but for my first comp I don't think it's too bad.


Crits are still welcome, I might continue with this after the comp

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Pixel Art / Re: [WIP] Laughing Cavalier Sprite
« on: February 29, 2008, 02:04:27 am »
Yeah it's a pretty weird painting in that respect, I've never considered the character in it to be laughing at all, I've always seen it as more of a smirk.
But it's one of those odd cases where the title has become more famous than the piece itself; at least in my own experience.
With the animation I was hoping that people would be more inclined to see a cavalier who is obviously laughing and put 2 and 2 together,
as opposed to achieving a huge likeness to the painting itself which IMO just isn't as interesting as the title itself.
I hope it doesn't sound like i'm trying to worm my way out of a dodgy animation  :P
Because I am,
a bit
 :lol:

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Pixel Art / Re: [WIP] Laughing Cavalier Sprite
« on: February 29, 2008, 12:04:44 am »
Just wanted to show a little more progress. Thanks for the suggestions guys ;D , I'm still trying to sort out his beard and hat,
but I felt like getting some animation down before moving onto the body.
Rest assured I still have a long way to go with the pallette, and the whole body in general.



I hope it's coming off as a laugh, I probably should have looked at a bit more reference,
but once I've animated the body rocking forward and back, it'll look a bit more believable.


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Pixel Art / [WIP] Laughing Cavalier Sprite
« on: February 27, 2008, 12:00:09 am »
Hello all. I'm hoping to get this fella finished for the pixeljoint comp, but with deadlines looming that could be a problem.

But hell I'll give it my best shot. Here's the original painting by Frans Hals, if you don't recognise it;
and here's my rough WIP, which will have a simple 2 frame laughing animation.




I don't have a clue how I'm gonna do the various patterns and colours on his clothing, any suggestions would be very welcome

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