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Messages - TEETH
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1
Pixel Art / Re: Tips and tricks for a good water tile?
« on: February 09, 2018, 04:49:31 am »
Thats a pretty good start. For pixel water, you need shading on the bottom of it. Also a little brighter highlights. example:
credit:on1link on deviantart
However, if you were looking for more serene water like you would find on a lake, less texture may be more of what you need. example:
credit: ZaPaper on opengameart.org

2
Pixel Art / Re: [Feedback] Background help
« on: January 29, 2018, 06:04:23 am »
That water puddle is is pretty good and very easy to read. Since your background is the same sort of hue and shade of purple as the pokemon, the pokemon doesnt stand out as well as it could. Making it darker (since I think it;s supposed to be at night?) And adding another reflection on the pokemons body because of the lamp its holding would really set the scene better. As an idea, you could make the background mostly black/dark purple, and then have reflective highlights for things like the bricks, sidewalks, and roadways.

3
Pixel Art / Re: Tell me What You See
« on: January 29, 2018, 05:57:05 am »
A spaceship or a gun?
That's what I thought as well. Like a Halo-esque gun or spaceship.

4
Pixel Art / Re: [Feedback] Dragon Cat Fountain
« on: January 28, 2018, 11:11:33 pm »
What gave you the idea to make this?
Can I use it for something when you're done with it???
I'm making it for a video game I'm currently producing so sadly no, you may not. Thank you for asking though.

5
Pixel Art / Re: [Feedback] Dragon Cat Fountain
« on: January 24, 2018, 12:43:34 am »
Thank you everyone. I really appreciate the feedback. :) I'll work on the background some more before working back on the fountain.

6
Pixel Art / Re: [Feedback] Dragon Cat Fountain
« on: January 19, 2018, 01:52:08 am »
Yeah sure. There's not much to it right now besides base colors.

edit:   ??? the image uploader must have compressed the picture. sorry about that

7
Pixel Art / Re: [Feedback] Dragon Cat Fountain
« on: January 18, 2018, 03:38:56 am »
Hey Thanks you two. Youre right about the lightsource, I should have chose that first.

For the first one I put a yellow overlay to hopefully give it more of a golden tone. Got rid of the back feathers and added another red. I also colored in some of the feathers with a pink or gold to try to make it look less busy while still showing texture.

I thought it might possibly look even more busy now, so I tried a second edit with taking out all of the middle feathers and just shading the body.
That's where I'm at right now. Thoughts? Thank you !

Quote
I would recommend choosing a general light source for all of your game assets to keep them cohesive. If you're going to have a bunch of environmental lighting... you're going to have a much more difficult time making your assets look good unless you want to have multiple versions of each with different light sources.
Don't worry. This particular room I'm making uses an image as a background instead of a tileset.

8
Pixel Art / Re: [Feedback] Dragon Cat Fountain
« on: January 17, 2018, 09:52:44 pm »
Oh I see what you mean Yeah. Since I'm using this as a game asset I'm going to hold off on shading for now just because I'm not quite sure where the light source will be yet, but thank you. I'll remember to do that.  ;D

9
Pixel Art / Re: [Feedback] Dragon Cat Fountain
« on: January 17, 2018, 04:36:52 am »
That does make it look a lot better, thank you


10
Pixel Art / Re: [FEEDBACK] Skeleton on fire
« on: January 17, 2018, 03:25:49 am »
i would suggest making the ribcage much smaller, longer, and ovular. plus adding a nose hole and make your gray shade darker. right now your shading is sort of everywhere so it might help to pick a lightsource and shade as if it was directly hitting the skeleton.

A ribcage is smaller than the width of shoulder bones and almost the length of the hip bone.

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