Wow, Helm's genius is always spot on. I'm not being sarcastic, no. I took another look at the black outlines and changed my tune completely, I also think the fully lined Goomba looks better.
Question on the teal blocks though - how will they tile in the underground stages? Or are they gone?
Lastly, I saw your notes on the gameplay changes - I think these are massively significant, it would be great to see the start of some of these and how they fit in with/affect the world as a whole. Especially interested to see dust effects, vehicle smoke, flying animations et al. Everything as a whole so far reminds me of the 'bob n float' style of the new SMB games on DS and Wii to some extent.
# Goomba's shoe - Walk on spikes. A vehicle? The SML vehicles were cute and fun too.
# Stone statue - I dunno, this one wasn't very fun to use. Maybe it could be used to sink to the bottom of a very salty (floaty) lake?
- The tanooki suit WAS the most fun! It's invincible, so you can jump over a thwomp, turn it on and kill it by stomping as you fall! This works for fireballs, ghosts and all sorts!# Air jump (aka double jump). Wing-boots?
# Wall grab/slide
# Wall jump
- Smash Bros style?Sorry if I'm digressing too much from the pixels and towards gameplay, but if you can agree that the pixels shout communicate all this anyway pretty much, then I would hope that it remains relevant to discussion